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- 3D游戏编程大师技巧前十章源代码,包括cpp文件和编译好的exe文件-Master 3D game programming skills top ten chapters source code, including cpp file and compiled exe files
Start DirectX 9
- There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX.
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
directxchaptersamples
- directx游戏编程第5,6,7,9,11,12章节的示例的代码,周国庆陈洪冯人果编著,有些章节的示例源代码有错误所以就不上传了,修复了零碎的错误后上传。-directx game programming the first code sample chapters 5,6,7,9,11,12, Zhou Guoqing Feng Chen Hong who compiled the results, and some sections of the sample source code ha
DirectX8-Tutorials-And-Code
- DirectX8 开发教程及源码。此教程为Word文档写的简易教程,共13章节,附带教程源码,教程虽然是DirectX8的,但同样适用DirectX9等新的版本,很适合DirectX开发的初学者。-DirectX8 development tutorials and source code. This tutorial is written in simple tutorial Word document, a total of 13 chapters, with tutorial source
DirectX_9.0_3D_Game
- 国外经典教程,全书分为十九章,涉及到Direct3D游戏教程的方方面面。是进入游戏开发领域和提升自身技术的完美书籍。-Foreign classic tutorial book is divided into nineteen chapters, covering all aspects of the Direct3D game tutorial. Is to enter the field of game development, and enhance their own technolog
