搜索资源列表
FilterTitl
- 好东西一定要让大家共享啊,DIRECT学习的好资料,共同进步,共提国产软件质量!-good things will let you share ah, the good DIRECT learning information, and common progress, China's total software quality!
MouseIn
- 在DirextX中用到的关于鼠标操作的类,封装了对鼠标操作中常用到的函数。-DirextX were used in the operation of the mouse category, Packaging, a pair of mouse common to the operation of the function.
ClipMir_shulei_2008.02.15
- VC6+DX9b改写MS DX9实例ClipMirror实例,没有使用微软的common框架,直接用API开发
light2point_shulei_2008.02.10
- 使用VC6&DX9b开发的lightwall实例,没有使用微软的Common框架,直接使用API编写,便于初学者学习light的用法。
spotlight
- Provides utility functions for simplifying common tasks. It showed about Spot Light Function. Author: Frank Luna
dx_Billboard
- The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This techniqu
YuvTest
- 一个显示YUV文件的演示程序,方便Direct开发者的共同进步-YUV documents show a demonstration in order to facilitate the development of the Direct common progress
DirectX2D20101229
- 本人自己写的使用DirectX9.0c来制作游戏的常用方法库,包含了封装过的精灵,数字,扑克,麻将,动画等等。- Write my own to create games using DirectX9.0c common method library containing the package over the wizard, numbers, poker, mahjong, animation and so on
Fog_Effect
- dx9雾效果,简单的雾效,但是用于常用雾效比较合适。-dx9 fog effects, a simple fog effect, but more appropriate for the common fog effect
ENG3D
- 基于D3D9.0 SDK 尝试制作的3D demo ./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等 ./res 资源 ./Textures 资源 ./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)-D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engine, include some of the common
test
- 三个常见的考试题,本人自己编写的例子.请大家指正-Three common exams, I write your own example. Please correct me
server2
- 一个视频聊天的服务器程序,主要是用DirectShow做的,因为本人现在在做流媒体方面的开发,希望大家共同进步~-A video chat server program, mainly to do with DirectShow, since I now do streaming media in the development of hope and common progress
DirectShow_programming_interface
- DirectShow功能介绍,以及常用的编程接口说明,还有例程-DirectShow Features and descr iption of common programming interface, as well as routine
inscruction
- 其中包含了一些常用的DirectX函数,给您学习带来方便-Which contains some common DirectX function, convenient for you to learn
1111
- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
9.6-Stencil-Buffer-All-Objects
- DirectX 的常用代码 自己编写的实例教程 对理解DirectX 的编程过程很有启示作用-Their common DirectX code examples written in DirectX programming tutorials for understanding the role of the process very enlightening
demo
- 纯 VC和DirectX 实现的界面库,实现了窗口,对话框管理,实现了菜单,工具条,树形控件,以及常用的大多数控件。布局使用了xml, 引擎中包含有自行编写的xml解析类。dge.dll 为当前正在工作的项目,暂不开源,仅供演示。 感兴趣的朋友请加Q644715889联系,谢谢!今后将陆续上传其他演示程序。(DirectX User Interface Library, Implemented A suite Of Windows UI Element Manage Framework, Inc
