搜索资源列表
Mfc_D3D9
- 示例了在MFC框架中直接使用D3D9 API所遇到的问题以及如何解决-example of the MFC framework D3D9 API used directly by the problems encountered and how to solve
DSNetwork
- 基于网络发送和接受的源码,用c++编写,以direct show 为框架.-based network to send and receive the source code used c prepared to direct show as a framework.
AudioCapSave
- 音频采集模块, 以direct show 为框架,用c++ 编写,可以实时采集并保存音频数据.-audio acquisition module to direct show as a framework, using c preparation, real-time collection and preservation of audio data.
UsePointSprite
- 一个展示基本粒子实时特效的雪的代码。 程序中包含了基本的Dx的框架,核心部分可以直接从 CMyD3DApplicaiton的render看起, 或者开调试直接看。-a real-time display of elementary particles of snow code. Procedures include the basic Dx framework core directly from the render CMyD3DApplicaiton see, Debugging o
PFramework
- 主要整合一些游戏常用的库, 方便自己用,如果别人也希望用就用吧。 包含一个基本的Framework-some major integration of the game used to facilitate their use, if people also hope it will be using it. Contains a basic Framework
zzyDirectX
- 关于DirectX中DirectDraw的运用,用MFC框架写的,特别适合熟悉VC的朋友学习DirectX编程.-DirectDraw DirectX on the use of MFC framework used to write, especially for a friend familiar with the VC learning DirectX programming.
An-easy-video-processing-framework-by-grabbing-fra
- An easy video processing framework by grabbing frames as bitmaps using DirectShow
一个自己开发的kinect体感程序
- 一个自己开发的kinect体感程序,建立在WIN7+DX9+VS2010框架下,很有用哦!-A sense of their own development kinect body program, established in WIN7+ DX9+ VS2010 framework, useful for Oh!
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
plane_shade.rar
- 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。,Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
VODDemo.rar
- VOD流媒体开发实例,DirectShow流方式开发框架。有服务端客户端。,VOD Streaming Media Development example, DirectShow streaming development framework approach. There are services the client side.
D2DVideoRenderer
- 使用DirectShow开发的个小东东,使用Visual Studio 2010 在Windows 7编译并测试通过。-This is about DirectShow development in general and filters development in detail. I decided to share the knowledge and experience in this area so there will be a simple tutorial for develop
Direct3D9MFC[MainFrame]
- DirectX9+MFC[主窗口结构]框架-DirectX9+ MFC[Main Frame] framework
DXUT
- 本PDF详细解析微软DirectX游戏框架程序DXUT。想了解DXUT的朋友不能错过哦。-PDF detailed analysis of the framework program for Microsoft DirectX games DXUT. DXUT friends want to know can not miss.
mfc
- 在MFC架构中,渲染一个立方体,directX,可以旋转,鼠标可响应-In the MFC framework, the rendering of a cube
BasicTD
- 基于DX9的基本3D引擎,有良好的引擎框架,有兴趣的可以继续完善-A 3D engine based on directx 9.0c, and it has well engine s framework, the man should advanced it by your own code into it
Framework
- 基于directx的自制框架,适合游戏制作,包含精灵类,动态精灵类,资源管理类等-directx-made framework for game production
Framework
- 2D游戏框架,功能基本齐全,适合开发一般的小游戏。-2D game framework, an almost fully functional, suitable for small game development in general.
DirectX11-Framework
- DirectX 开发框架 适合初学者 中文注释 -The DirectX development framework for beginners Chinese Notes
Chili-DirectX-Framework
- ChiliTomatoNoodle Directx Framework
