搜索资源列表
BitBltRPGExample
- 一个展示blt帖图技术的程序,包括dll引擎程序。-a display blt mapping technology procedures, including procedures dll engine.
DirectX_ddraw3
- 这是一个使用DirectX应用绘制调色板的例子,非常适合初学者学习DirectX。-This is a mapping application using DirectX palette example, very suitable for beginners to learn DirectX.
SnakeSourceFilter
- 使用DC来绘制SourceFilter生成的图片,不错-DC to the use of mapping SourceFilter generated images, good
TreeBillboard
- 在vc++6.0环境下,利用directx写billboard的例子,利用billboard技术在场景中绘制了两颗树。 -in vc 6.0 circumstances, the use of DirectX write Bobbi example, the use of Bobbi technology in mapping the scene two trees.
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
06.NormalMap
- 法线映射的代码,一张二维图片看上去像三维的-Normal mapping code, a two-dimensional images of three-dimensional look like
tietu
- Directx 贴图技术列子-DirectX mapping technology Liezi
Sample01
- 利用DirectDraw创建双表面。DirectDraw允许用户直接对显示内存操作,支持硬件位块传输、硬件覆盖、表面翻转、纹理映射和镜像。-using DirectDraw create dual surface. DirectDraw allows users to direct memory operation, support hardware bit block transfers, hardware coverage, reversed the surface, texture map
Sample04
- 在DirectDraw中显示位图。这个例子演示了如何在全屏模式中调用GDI,让用户确定显示图像,并在DirectDraw对象的表面上绘制此图像。-in DirectDraw showed bitmap. This example demonstrates how the full-screen mode called GDI, enabling users to identify and display images, and DirectDraw object on the surface m
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
DirectX
- 一系列关于DirectX的学习资料,包括初始化,光照,纹理映射,绘制流水线等的ppt资料及源码-Series of DirectX, learning materials, including initialization, lighting, texture mapping, drawing lines and other information and source of ppt
SKYBOX
- 利用DirectX编写的简易天空盒,内部有贴图,适用于初学DirectX者,注:高手勿看-Write simple sky box use DirectX.There are many mapping in the package,For DirectX beginners.Note: Do not see it,if you are a master~
TexCube
- directx9.0 绘制立方体木箱并赋予纹理贴图,加光照-directx9.0 draw a cube wooden box and give texture mapping, plus light
Game3D
- VC7.0+DirectX9.0C写的一个月亮太阳和地球的旋转,太阳在中心自转,地球围着太阳转并且自转,月亮围着地球和太阳转。是一个学习矩阵的例子。因为减少文件大小,把贴图和贴图代码删掉了,可以正常编译,没有贴图-VC7.0+ DirectX9.0C write a moon the sun and the Earth s rotation, the sun in the center rotation, the Earth s rotation around the sun and the m
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
ZipFileTex
- 在Direct3D 9中使用zip压缩贴图演示-Direct3D 9 in the use of zip compression mapping demo
Spherical-environment-mapping-
- 球型环境映射,vc6.0+DirectX实现-Spherical environment mapping, vc6.0+ DirectX implementation
