搜索资源列表
dx9_alpha_blending_material
- 基于材质的alpha混合,提供于directx初学者-based on material from the alpha blending, in DirectX beginners
DirectX-Texture
- 一个DirexX加载材质的程序,程序显示了一个箱子,并且可以转动视角.-a DirexX loading material from the procedure is an indication of a box, as well as rotational angle.
c_directx
- directx的循序渐近编程,从简单的绘制基本的几何图形到光照、材质、纹理、模型等编程。-DirectX the orderly and gradual program, from simple geometric shapes drawn to the basic light, material, texture, Programming model.
directxtexture
- dirextxx简单质材,环境:directx sdk and vc6.0+-dirextxx simple material, environment : directx sdk and vc6.0
movingtexture
- directx旋转质材,开发环境directx sdk 2006 summer+,and VC 6.0 +-directx rotation material, Development Environment directx sdk summer 2006 +, and Visual C + + 6.0
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download
2C3
- 程序说明: 1.本程序实现了对字母顶点设定材质的设置; 2.本程序实现了对数字顶点设定材质的设置; 3.本程序实现了对所有顶点打光; 4.本程序实现了8个移动的光源; 5.环境光为全黑。 操作说明: 按1:开启/关闭平行光(默认关闭) 按2:开启/关闭点光灯(默认开启) 按3:开启/关闭聚光灯(默认关闭) 按4:开启/关闭萤火虫效果(默认关闭) 按5:开启/关闭Material1(默认开启) 按6:开启/关闭Material2(默
AViD_Scr
- D3D分形模型生成器,可以选定以线,三角,四面体3种素材生成3d或2d的分形模型。-D3D generator fractal model can be selected in line, triangle, tetrahedron three kinds of material to generate the 3d or 2d fractal model.
Beginning_D3D_programming
- This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Addit
directxgame
- 基本介绍了DIRECTX的重要内容,入门人员的好材料-DIRECTX a basic introduction to the important content entry personnel, good material
DirectShow
- 一份介绍DirectShow技术参考资料,适合初级的多媒体开发人员。-A reference material, technology introduced DirectShow for primary multimedia developers.
DirectXDemo
- 简单的DirectX 封装材质\灯光\矩阵\摄像机\文字类等 演示-Simple packaging material DirectX \ light \ matrix \ camera \ demo text etc.
directX9-SimpleDemo
- 简单的DirectX 程序演示 飞机模型\摄像机\灯光\材质\底面-DirectX program demonstrates a simple aircraft model \ camera \ light \ material \ bottom
airportMesh
- Directx 开发 airportMesh 网格纹理 包括从网格模型中逐块提取网格模型材质属性 和纹理文件名 注释全 是学习Directx的必备-Directx Texture development airportMesh grid model from the grid-by-block grid model extracted material properties and texture file name Note all the necessary learn
DirectX
- directx教程,基于DX5.0开发,是directx入门的好材料。-directx tutorial, based on DX5.0 development, directx entry is a good material.
Directshow-and-SDK-learning-Notes
- 总结的directshow开发笔记,为directshow开发应用提供很好的资料参考。-Directshow development notes, summary of for directshow develop applications to provide good reference material.
Cube
- 使用C#和Directx制作的旋转立方体,拥有光照和材质-Using C# and Directx produced by rotating cube, with the light and material
DirectX_light
- 游戏开发编程D3D基础关于光照的例子。其中包含材质与光照。-Linghting example of Direct X 9.0 3D include material and linghs creating.
transparent-cube-vb-ib
- 通过vertex buffer和index buffer构建的立方体cube 开启了透明通道并留有纹理融合代码和接口端,可设置纹理的路径即可开启纹理融合 课堂作业,对于初学者是一个很好的学习directx 纹理 透明 和材质光源的一个示例程序-Open transparent channel through cube cube vertex buffer and index buffer built and left texture blending code and interface p
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
