搜索资源列表
TransparentBlend
- 在vc++6.0环境下,利用directx写alpha通道的例子,利用alpha通道实现了瞄准镜的透明化。-in vc 6.0 circumstances, the use of alpha channel write DirectX example, the use of alpha channel aimed at achieving a transparent mirror.
MirrorandShadow
- 自己写的一个DIRECTX得程序,其中有处理反射和阴影的使用方法-SHADOW AND MIRROR
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
StencilMirror
- directx9.0 镜面效果 VC++6.0环境-directx9.0 VC++6.0 environment mirror effect
StencilShadow
- DirectX9.0 镜面效果加阴影 VC++6.0环境-DirectX9.0 shadow mirror effect increases
Mirror
- 图行中有个内容是镜像效果,这是个基于DirectX实现镜面效果的程序。-Graph line a content is mirror effect, this is a realization based on DirectX mirror-like effect procedure.
StencilMirrorShadow
- 图行中有个内容是镜像效果,这是个基于DirectX实现镜像和阴影效果。-Graph line a content is mirror effect, this is a mirror and shadows DirectX realization based on effect.
PS-shader
- D3D的像素着色器示例,分别实现了多重纹理化,彩色图去色,图像左右镜像,上下镜像以及浮雕图效果-D3D pixel shader example, were to achieve a multi-textured, color map to color, about the mirror image, the mirror up and down, and relief map results
yt
- 绘制一个多边形,找个纹理贴图对它分别进行 1.重叠纹理寻址 2.镜像纹理寻址 3.夹取纹理寻址 4.边框颜色纹理寻址 -Draw a polygon texture mapping it were (1) overlapping texture addressing (2) mirror the texture addressing Clip texture addressing Border color texture addressing
depthblendandstentil
- DirectX 3D镜面成像代码,本代码实际上还包括深度检测,模板测试,融合技术的演示-Direct X 3D Mirror image code.
Stencil-Mirror-Shadow
- directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect
dx9_texture_addressing
- 展示了D3D的贴图各种寻址方式,有镜像纹理、边沿纹理-Shows the the D3D texture various addressing modes, mirror texture, edge and texture, etc.
