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旋转的三菱锥-未做消隐处理
- 用DirectX 3D编程,未做消隐处理-using DirectX 3D programming, processing done blanking
UsePSprite
- 这是一个使用简单粒子系统的代码 仅仅支持有限的粒子功能,并不支持如更该核心几何处理的功能。 想充分让粒子听话还需要构造高级的 粒子系统。-This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry processing. To fully enable par
An-easy-video-processing-framework-by-grabbing-fra
- An easy video processing framework by grabbing frames as bitmaps using DirectShow
Real-time_video_image_processing-frame_grabber_usi
- Real-time video image processing - frame grabber using a minimalistic approach实时视频图像处理--利用最少途径摄取帧
制作阴影text
- 文字艺术效果处理-language arts effects processing
directshow
- 这是Programming Microsoft Directshow 一书的配套代码,用VC++编写,对视频处理的网友尤其有用。-This is a Directshow Programming Microsoft supporting the code, prepared with VC on the website video processing is particularly useful.
filter.rar
- directshow字幕处理filter,DirectShow subtitle filter processing
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
DirectX
- 本人用C++写的Direct3D的基础图像处理,对初学者开发Direct3D的人非常有用,希望能帮助大家。谢谢。 -I use C++ Direct3D written image processing, is very useful for beginners to develop Direct3D, and hope to help everyone. Thank you.
Test3D
- 演示了一个标准3D程序的开发流程,参照这些你可以开发功能更强大的3D程序和游戏。它用到了DirectX API,利用它可以释放显卡强大的图形图像处理能力。-3D presentation of a standard procedure development process, in the light of these you can develop a more powerful 3D programs, and games. It uses the DirectX API, the use
HandGestureRecognition
- 用directshow写的一个USB摄像头程序,简洁精炼,可以读取摄像头图像,为后续图像处理提供基础。-Using DirectShow Writing a USB camera procedure, simple refining, can read the camera images, for image processing provide a basis for follow-up.
RenderState
- vc++directx编写的光线处理程序,模拟的是汽车车灯在路面上的照射情景-vc++ directx prepared light processing, simulation of a car headlight in the exposure scenario on the road
PanleShadow
- Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
Video_directshow
- 利用DX对USB摄像头进行保存图像,还对图像进行简单的处理!-The use of DX on the USB camera to save images, but also a simple image processing!
DSEZRGB24
- The DirectShow EZRGB24 filter is an image processing transform filter. This filter performs a number of individual video effects, including red, green, blue, darken, XOR, blur, gray, and emboss effects.
DirectShow
- This a Directshow Programming Microsoft supporting the code, prepared with VC on the website video processing is particularly useful-This is a Directshow Programming Microsoft supporting the code, prepared with VC on the website video processing is p
Stranded
- 基于DirectX9.0c的、在Visual C.net环境下开发射击类游戏,功能很全,涵盖了Direct Input、Direct3D、Direct Music等等诸多功能的实例,还有脚本处理等功能是不可多得的好东西!-DirectX9.0c based in the development environment Visual C.net Shooting games, features a very wide, covering the Direct Input, Direct3D, Di
5.Direct3d_light
- 5.Direct 3D顶点、转换和打光处理管线。direct3d很好的教程-5.Direct 3D vertex, transformation and lighting processing pipeline. a very good tutorial direct3d
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
VisualPCaudio-and-video-processing
- visual c++音频视频处理技术及工程实践一书中的源码。主要内容包括DirectSound开发音频、DirectShow/VFW开发视频、MMX/SSE进行多媒体汇编编程、DM642 DSP进行音/视频算法优化和主流视频算法MPEG-4/H.264的编码原理及工程实践- sourse code of the book-processing technology and engineering on audio and video.including directshow developmen