搜索资源列表
PanleShadow
- 在vc++6.0环境下,利用directx写阴影效果的例子,阐述阴影效果的原理,适应初学者适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write shadow effect of examples to explain the principle of shadow effects, beginners to adapt to adapt to beginners learning direcx use.
ogl_planar_shadow[1]
- 一个用于演示planar算法的阴影显示例子方便易学,需要directx9.0支持.-a planar algorithm for demonstrating the shadow shows examples easy. Need directx9.0 support.
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
shadow map
- 用DX9实现的阴影贴图,场景为雕像和茶壶,可以看到茶壶在雕像上的阴影。
plane_shade.rar
- 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。,Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
realTimeShadow.rar
- 在directX中,生成场景中实时阴影效果,In DirectX, the generated scenes in real-time shadow effects
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
directx-Shadow
- 学习directx的阴影效果源程序, 显示directx-Shadow光照效果,在directx8环境下编译-Study the effect of the shadow of the source code directx, directx-Shadow light show effects, in the circumstances directx8 compiler
volume_shade
- 使用DirectX9基于3D框架演示了地形,体阴影技术。-DirectX9-based framework for the use of 3D presentation of the terrain, physical shadow of technology.
dongtai
- 这个程序实现了动态倒影,也就是Direct编程中阴影体的具体实现,希望在你刚学习编程能有帮助哈-Implementation of this process of dynamic reflection, that is, in the shadow of Direct programming of the specific implementation body, you just want to study programming to help have ha
PanleShadow
- Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
MirrorandShadow
- 自己写的一个DIRECTX得程序,其中有处理反射和阴影的使用方法-SHADOW AND MIRROR
11.Shadow
- 9.direct3d的光影对映和环境对映。direct3d的很好的教程。-9.direct3d light and shadow on the mapping and environment mapping. direct3d a good tutorial.
02_RealTimeShadow
- 实时阴影的模拟(Shadow Volume),其实就是阴影体算法的一段代码。-The code of shadow-Volume.
StencilShadow
- DirectX9.0 镜面效果加阴影 VC++6.0环境-DirectX9.0 shadow mirror effect increases
2007614292339
- 3D 台球游戏 vb 版,可玩性强,它使用DirectX 8.0,使用了许多 3D 程序必须的技术,例如: 冲突检测和反应、矩阵变革、线性插值法、端点和索引缓冲、textured 滤网、阴影,光线追踪等。请看程序截图! -3D billiards game vb version, playability strong, it uses DirectX 8.0, 3D program must use a number of technologies, such as: conflict dete
vsmShadow
- Demonstrate Variance Shadow Mapping technique
z_fail_volume
- Demonstrate Z-Fail Shadow Volume Extrusion Technique
Programming
- 用directX 实现的一个程序,camera的转换,shadow、mesh的实现。-use direct x to implement a function. camera switch, shadow, mesh etc..
