搜索资源列表
Shader4
- GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向 z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置 用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of G
Apply_LGPO_Delta-source
- Apply_LGPO_Delta is a non-interactive tool that is designed to help make automated changes to Local Group Policy. It can make changes to registry-based policy as well as apply security templates. The primary intended scenario is to apply custom chang
realtime-particle-based-fluid-simulation---progra
- sph fluid:The base program renders particle systems using JOGL (Java ... JOGL: A Beginner s Guide and Tutorial ... By default, the simulation will perform several time steps per frame. .... More interesting scenes: Dropping water in a box is only so
proxram
- 箱子中放苹果的求解程序,最多可以用7个箱子,是1000个苹果放10个箱子的模拟-Box into apple s solving program, can use at most seven box, is 1000 apple box 10 simulation,,
