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v4l1
- arm9Linux下基于摄像头的物体移动检测程序,可以用在门禁上,当有人经过时,自动通过基于video4linux的摄像头拍摄照片,并进行签名-arm9Linux under camera-based object motion detection program can be used in access control on automatically when someone passes through the video4linux-based camera to take pictu
Makefile_example.zip
- 良好的makefile程序,仅仅需要修改头部的object和文件内的files就可自动编译,自动将文件包含的头文件等添加并编译执行,提高开发效率。,Good makefile program, you only need to change the head of the object and the files within the file can be automatically compiled automatically add the file contains the header
at24cxx
- at24xx系列的eeprom 在3c2440的裸板程序,用面向对象的思想去写,非常新颖 读写操作都在结构中 一目了然-series of EEPROM at24xx in S3C2440 bare board procedures, object-oriented thinking to write the very novel read and write operations in the structure at a glance
Compiler-Principle-1
- 编译器就是将“高级语言”翻译为“机器语言(低级语言)”的程序。一个现代编译器的主要工作流程:源代码 (source code) → 预处理器 (preprocessor) → 编译器 (compiler) → 目标代码 (object code) → 链接器 (Linker) → 可执行程序 (executables)-Compiler Principle
Compiler-Principle-2
- 编译器就是将“高级语言”翻译为“机器语言(低级语言)”的程序。一个现代编译器的主要工作流程:源代码 (source code) → 预处理器 (preprocessor) → 编译器 (compiler) → 目标代码 (object code) → 链接器 (Linker) → 可执行程序 (executables)-The compiler is to " high-level language," translated as " machine language
Compiler-Principle-3
- 编译器就是将“高级语言”翻译为“机器语言(低级语言)”的程序。一个现代编译器的主要工作流程:源代码 (source code) → 预处理器 (preprocessor) → 编译器 (compiler) → 目标代码 (object code) → 链接器 (Linker) → 可执行程序 (executables)
acpica-cache
- 该程序用于调试ACPICA中cache实现的问题。-ACPICA has its own cached object implementation. This mechanism is not used by Linux kernel. We have a userspace utility to debug issues in it.
atmel_touch_driver_c_code
- Example of development of Atmel Maxtouch Linux Driver using Object based protocol.
storage-ceph-0.73
- 最新对象存储系统-ceph源代码;可构建集群,块存储、对象存储、文件存储三合一-The new object storage system-ceph source code can construct cluster, mass storage, object storage, file storage, three in one
Object
- C++ 实现QT的signal/slots功能-C++ achieve the QT signal/slots function
cogl-1.20.0
- Cogl is a modern 3D graphics API with associated utility APIs designed to expose the features of 3D graphics hardware using a more object oriented design than OpenGL. The library has primarily been driven by the practical needs of Clutter but it is n
