搜索资源列表
bzflag-1.10.8.20041007
- 一个3D网络坦克大战游戏平台:Linux, 2004.11.01, Linux软件, 4145K, 英文, GPL. BZFlag for Mandrake i586 V1.10.6 -network sees a 3D gaming platform : Linux, 2004.11.01, Linux software, 4145K, English, the GPL. BZFlag for Mandrake i586 V1.10.6
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
g3d-src-6_08
- This program uses the Graphics3D Library (\"G3D\", http://g3d-cpp.sf.net) This software is based in part on the PNG Reference Library which is Copyright (c) 2004 Glenn Randers-Pehrson This software is based in part on the work of the Independen
Lib3D1.0.tar
- 网络编程基于TCP的网络引擎一个基于TCP的网络引擎软件-network programming based TCP engine a network based on TCP network software engine
PSPdevsrc1
- 这是SONY官方SDK中提供的源代码,从中可以了解PSP硬件的架构,同时学习其api设计方法和软件优化技巧。代码质量真的很高!(十分珍贵啊!) -This is the official Sony provided in the SDK source code, from which one can understand the PSP hardware structure, api while studying software design methods and optimizatio
ode-win32-0.8
- 一个非常不错的软件,源代码,为游戏开发节约很多时间-a very good software, the source code for the development of games to save a lot of time
LuaCoco-1.1.3.tar
- 真正C实现的LUA协程coroutine Coco -- True C coroutines for Lua --- --- --- --- Coco is a small extension to get True C Coroutine semantics for Lua 5.1. Homepage: http://luajit.org/coco.html Coco is Copyright (C) 2005-2007 Mike Pall. Coco i
网页三国
- 需要工具 [Apache-Win-Php-Mysql].appserv-win32-2.5.8.exe 下载地址: http://www.verycd.com/groups/software/376546.topic 不要装里面附带的MYSQL5.0 下载后安装然后重启 .单独装:mysql-4.1.22-win32 安装成功后 1.先用Navicat for MySQL 建立web3guo2数据库然后恢复web3guo
SrcOfQuake3.zip
- 在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source Code v1.32b)已经公 布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。 用VC++2003,打开工程后直接
jiaobenyxzzv1.4
- Edgame Maker(简称E.M).是一款独立游戏制作软件,是为想真正自己创造游戏,又因为各方面原因,不适合学习C/C++这种较专业的计算机编程,或是觉得市面上目前的游戏制作软件无法满足需要的朋友出现的.采用Lua脚本驱动,外接插件模式.极大的降低了业余游戏制作门槛,你可以制作做出你希望的任何2D游戏,包括网络游戏.目前仅支持2D游戏制作.-Edgame Maker (referred to as EM). Is an independent game production softwar
Conform_Terrain
- unity 中实现将sketch up软件抓取并导出的三维地形导入-importthe terrain exported from sketch up to unity,and the terrain is got from google earth by sketch up pro software
NDS-ziZhiRuanJianJiaoCheng
- NDSL游戏开发自制软件教程,一共有八章,详细介绍了如何在NDSL游戏机进行二次开发!-NDSL game development software tutorials made, a total of eight chapters, detailing how to conduct secondary development NDSL game!
hgeWrapper
- magic particle粒子软件对HGE的API。 已汉化。。可以将mp调试好的粒子文件直接在HGE程序中播放-magic particle particle software HGE' s API. Has been finished. . Mp debug particles can be a good program files play directly in the HGE
GameEngine
- 基于DirectX编写的3D软件框架,实现了天空盒、雾化、雪花粒子特效、摄像机漫游、骨骼动画、广告牌技术等,供新手学习用。-DirectX 3D software written framework the skybox, atomization, snow particle effects, camera roaming, skeletal animation, billboards technology for novices to learn.
WildMagic0.1
- This CD–ROM contains the initial release of the source code that accompanies the book 3D Game En- gine Design: A Practical Approach to Real–Time Computer Graphics. There are a number of known is- sues about the code. As these issues are addressed
GLFW-OpenGL
- 一个OpenGL的SDK 用来简化OPENGL的开发过程,让程序员专注软件的核心内涵。-One of the SDK for OpenGL to simplify the development process OPENGL allow software programmers to concentrate on the core substance.
REminiscence-0.1.9.tar.bz2
- REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3].
StuntJumper
- 摩托车游戏源程序,是一个学习摩托车游戏编程的入门软件,让玩家可以练习按键和车速的准确性。-Motorcycle games source, is a motorcycle game programming learning portal software, so that players can practice the accuracy and the speed button.
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
C_And_Directx
- 看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用windows的GUI则几乎做不到). 这篇文章将讲述如何使用C++和DirectX来创建自己的GUI.文章分为几部分,每部分涉及一个特定的GUI编程主题.这并不需要按顺序阅读,所以你可以从你需要的部分开始.
