搜索资源列表
vbzfcyouxi
- vb 和direct7 写的 网络游戏引擎,支持 10 个人连网对战.游戏正在开发中.不能玩可以和我联系-vb direct7 and write online game engine, networking support 10 players. The game is under development. Not playing can contact me and
CEGUI0.2.1_SupportCN_Demo_Source
- CEGUI0.2.1中文支持Demo及源码-CEGUI0.2.1 and Chinese support for Demo-source
Engine_v0.1.tar
- cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
missilecommand
- 控制火箭的移动的源代码,请各位大哥支持一下!-mobile rocket control the source code, please support what you brother!
3d_game-eng
- 超级cool的3d引擎原代码,自从0.3版本以来商业化,卖价10000美金. 用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征-super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now all p
sgade102
- gba 下的开源游戏引擎。支持各种特效。请使用gcc编译(推荐divkit_pro这个整合环境)-gba game under the revenue engine. Support various effects. Please use gcc (recommended divkit_pro the integration of the environment)
sn0831s
- 任天堂游戏模拟器,支持FC、SFC,windows上运行。-Nintendo game simulator support FC, SFC, windows run.
virtuanessrc093
- 任天堂的游戏模拟器,兼容性很好,支持5000个以上的游戏。核心代码为汇编。-Nintendo game simulator, good compatibility and support over 5,000 games. Core code for compilation.
wyd_server1[1].4
- 够牛网命运613服务端正式版V1.4 --------------------------------------------------------------------------------- [修复加入王国需要64个宝石的BUG] [修复蓝宝石可以刷物品的BUG] [龙,成长液100%] [修复了进化装备分母为0的错误] [支持进化装备,只能进化最后一套套装与神装] [武器全部可以进化] [经验限制100万] [掉宝限制8000] [组队限制15
Engine_v0.22007
- 超级cool的3d引擎原代码,自从0.3版本以来商业化,卖价10000美金. 用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征. -super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now a
XMSsdk
- 对于XMS的封装,要知道在DOS下没有XMS的支持,基本无法制作大点的游戏。-for desktop package, have to know that in the DOS no desktop support, is not enough to produce big points of the game.
PhotoshopplusinDDS
- 一个让photoshop直接支持directX的DDS格式的插件 可以在photoshop中直接保存为dx的dds格式 不用再打开dx中的工具进行转换-a photoshop direct support for the DDS format directX a plug-in p hotoshop directly to the preservation of dx dds format no longer open dx of conversion tools
axiom-0.7.2.0-src
- Open-source, cross-platform 3D rendering engine for .NET. The Axiom Engine is a high-performance C# port of the powerful OGRE engine. Its flexible component-oriented architecture allows easy extension and provides full support for both DirectX and Op
java2d
- java2d游戏引擎 Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fi
Zenipex Library是一个游戏开发框架
- Zenipex Library是一个游戏开发框架,其创建目标是为Windows和Linux平台建立3D游戏。同时支持OpenGL和Direct3D9。,Zenipex Library is a game development framework, and its goal is to create Windows and Linux platform for the establishment of 3D games. At the same time, support for OpenGL
XNAGameStudioExpress.rar
- XNA入門及編程實用指南 一個微軟支持的免費3D遊戲引擎 可以開發WINDOWS及XBOX360遊戲,XNA Programming Practical Guide for Getting Started and Microsoft to support a free 3D game engine can be developed and XBOX360 games WINDOWS
cal3d-0.11.0.tar
- cal3d谷骨骼动画引擎,支持opengl、D3d以及OSG、Ogre等显示引擎-cal3d Valley skeletal animation engine, support for opengl, D3d and OSG, Ogre, etc. display engine
M2Engine
- MirYQ打造专业的传奇引擎,采用最新的D3D引擎技术, 重新编写客户端内核,支持硬件加速渲染模式,纹理压缩等最新技术, 内存CPU占用低,执行效率高,游戏更加流畅。支持16位,32位真彩色 全面支持1.76、1.85、英雄版本、传奇续章、传奇归来、传奇外传。 登录器支持窗口化,支持800*600、1024*768、900 * 600三种分辨率。 主引擎去掉了注册信息,源码Delphi2007编译通过,配套2010年的CQFIR网关即可使用。-MirYQ legendary
game3dlod_080617
- 该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visu
