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automachine
- 自动售货机 l 设计要求: 1.机器有一个投币孔,每次只能投入一枚硬币,但可以连续投入多枚硬币。机器能识别的硬币金额为1元,5角和1角。顾客可选择的饮料价格有1元,1元5角,2元三种。每次只能售出1瓶饮料。 2.购买饮料时先选择饮料价格再投币,当投入的硬币总金额达到或超过饮料价格后,机器发出指示信号并拒收继续投入的硬币。顾客投币后,按动确定键,机器将发出饮料和找零硬币,若所投金额不足,则发出欠资信号指示。在欠资情况下,顾客可以继续投币购买,也可按取消键,机器将退出所投入的全部金额。
seven
- 这是我在ISP编程实验中独立编写的采用结构化描述的一个七人表决器,通过独特的3次映射一位全加器的方法从而实现七人表决器的功能,与网络上任何其他的七人表决器源码决无雷同。-This is my ISP programming in an independent experiment using a structured, prepared as described in a seven-member voting machine, through a unique 3 times a full a
cvEucdist
- In pattern recognition, the k-nearest neighbor algorithm (k-NN) is a method for classifying objects based on closest training examples in the feature space. k-NN is a type of instance-based learning, or lazy learning where the function is only approx
Seven-voting-machines
- 用verilog编写的七人表决器代码·可以实现七人表决超过四人就通过的功能-Written in verilog seven voting machine code can be achieved seven people to vote on the adoption of more than four functions