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myMaze
- 采用openGL实现的迷宫游戏,分登入,设置,游戏三个界面,可设置迷宫难度,游戏模式,限时设定,迷宫为三维场景,在游戏时可编辑迷宫版图,并将至保存,按 t 键可将视角切换为第一视角-Maze game using openGL achieve sub login, set, game three interfaces, you can set the difficulty of the maze, game mode, time setting, a maze of three-dimensio
3D_SCENE
- 采用openGL实现的一个三维室内场景。有若干个三维模型,场景中配有两个光源,可进行光照衰减调整,使用了平面压缩矩阵技术为物体加上阴影,可以使用鼠标自由漫游场景-Using openGL to achieve a three-dimensional interior scenes. There are a number of three-dimensional model, the scene with two light sources, light attenuation can be ad
OPenGLdemo
- 可以用鼠标实现任意轴旋转平移缩放,提供Qt平台,win32平台和MFC平台,自己封装的RoamingScenceManager可以很容易构建opengl漫游场景。-You can use the mouse to achieve any axis pan and zoom, providing Qt platform, win32 platform and MFC platform, own package RoamingScenceManager can easily build opengl
school
- 基于OpenGL的简单的学校场景漫游,有教学楼、图书馆、校门、树。-Based on a simple OpenGL scene walkthrough of the school, has a teaching building, library, school, tree.
3d-object-rotation
- opengl程序,实现三维物体的旋转,通常的做法是使场景绕 X,Y ,Z轴旋转,其不能达到图形可以随着鼠标的拖动绕任意方向旋转的预期效果,旋转有停滞、逆转和卡动现象。-Achieve the rotation of the three-dimensional objects, common practice is to make the scene around the X, Y, Z axis rotation, it can t achieve graphics can be as the
jtkjModels
- OpenGL模型库 三维交通场景仿真,创建道路网和通过外部文件添加车辆-OpenGLmodels library
031
- 通过合理运用计算机图形学相关知识—openGL数据库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《冰雪奇缘》。(需配置Open GL)-Through the rational use of computer graphics knowledge-openGL , the basic geometric primitives drawn, two-dimensional observation transformation, geome
benyue
- 运用计算机图形学相关知识—openGL数据 库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《奔月》。-he use of computer graphics knowledge-openGL s, the basic geometric primitives drawn, two-dimensional observation transformation, geometric transformation graphics, thre
OpenGL_snow
- OpenGL虚拟场景中的雪景,有天空盒与地形设计,粒子系统只有雪-OpenGL virtual scene in the snow, the sky box and terrain design, only the snow particle system
MYSOLARSYS
- 基于openGL语言编写的模拟不同轨道半径以及不同轨迹类型的行星自转和公转场景的VC++代码。-VC++ code is based on openGL simulate different languages and different type of trajectory orbital radius of the planet' s rotation and revolution scene.
MYBOMB
- 基于openGL语言编写的模拟小球碰撞空间中移动的网格平面发生爆炸场景的VC++小程序。-OpenGL based simulation language balls collide space removable mesh plane explosion scene VC++ applet.
MYCOLLISION1
- 基于openGL编写的模拟游戏场景的小程序,场景中色彩缤纷的小球碰撞到虚拟墙壁会反弹,并绽放出金色的光芒。-OpenGL prepared based simulation game scene applet scene colorful balls collide with the virtual wall will rebound, and bursting out with golden light.
MYRAIN
- 基于openGL编写的模拟游戏场景中雨水滴落在水池中的小程序。-OpenGL prepared based simulation game scene in the pool of rainwater dripping applet.
Walking-in-Scene
- OPENGL+GLUT 实现一个简单的3d场景漫游。方向键控制前进后退和旋转,F1键控制视角切换(人物漫游视角和物体控制视角)-OPENGL+GLUT implement a simple 3d scene roaming. Arrow keys to control the forward and backward rotation, F1 keys to control angle switching (roaming characters and objects in the Perspe
Fountain
- 基于OpenGL的喷泉粒子系统及水波的粒子系统,三维场景构建-OpenGL-based fountain and wave particle system
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
Stars
- 基于OpenGL的星空系统,三维场景构建 可以改变分辨率和景深-OpenGL- based Star- space System and 3D Scene Construction You can change the resolution and depth of field
lesson03b-trackball
- 简单三维场景描述,实现的主要是使用VS下的OpenGL,实现了三维飞机模型-Simple 3D model
图形学波动水面的实现
- 图形学波动水面的实现,花园模型场景搭建,OpenGL打光,相机设置,完整工程项目