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fountain3d_src.zip
- vc++,opengl实现的3d喷泉动画场景模拟,可以不断的变换视角。
snowGL
- OpenGL写的下雪场景-OpenGL write snow scenes
MISSILETEST1
- 基于VC的OPENGL三维动画方真及场景漫游系统的实现,详细介绍开发过程-VC-based OpenGL 3D animation side really Walkthrough system and the realization of the development process in detail
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
飞机地形漫游系统
- 作场景漫游、虚拟现实的可以参考一下。主要内容是模拟一架飞机的飞行过程,包括飞行、发射子弹、喷射尾焰等。工具是VC++和OpenGL-scene for roaming, virtual reality can take a look. Main elements of a simulation of the flight of the aircraft, including the flight, firing bullets, such as flame spray. VC tools and
fog
- 使用OPENGL实现场景的雾化效果,提供键盘接口,动态调节效果-use OpenGL scene atomizing effect, keyboard interface, dynamic adjustment results
PolygonCollision_OGL
- VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形-VC+Opengl 3D collision test, the theory is using every triangle to simulate scene.
Exam22
- 介绍了OPENGL图形的基本操作,各种场景绘制应注意的问题-This is introducing OPENGL operation and issues from scene making
yellow_caterpilar
- 本程序用opengl和vc编写的,实现场景绘制和漫游功能.-the procedures used opengl and vc prepared, and achieving scene mapping and roaming capabilities.
A03_OpenGL
- 图像编程中的OpenGL图形接口,关于一个场景的真实表述,可以扩充,这次先上载这个看看大家响应如何-images of OpenGL programming graphical interface, the scene of a true expression can be expanded, the first on the set to see how we respond
OpenGL
- OpenGL学习源码,包括代贴图可旋转的空间旋转的三维球体,场景设计,曲面重复纹理填充,绘制三维球体及二维平面三角形。-OpenGL source learning, including the generation of maps rotatable three-dimensional space rotating sphere, scene design, surface texture fills repeated, drawing a three-dimensional sphere a
opengl-classroom
- 此程序调用openGL类库构造了一个3D教室场景的代码,-This procedure for the 3D classroom scene code
小球碰撞
- 三维场景自动炫装,多个小球碰撞,并在发生碰撞的同时,显示碰撞效果,检测碰撞力度(The 3D scene automatically Hyun loaded a plurality of balls, collision, and the collision of the display at the same time, the collision effect, collision detection.)
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf
3D_Animal
- 实现了一个3D场景。场景中其中可以通过键盘按钮控制哆啦A梦(This program has accomplished a 3D-scene. Users can use some keys to control a animal.)
RobotFootBallGame
- 是一个基于OpenGL,机器人在3D房间场景内踢足球的游戏,算法复杂。(It's a game based on OpenGL, a robot playing football in a 3D room scene, and the algorithm is complex.)
月色
- opengl实现简单场景,光照,纹理,人机交互(OpenGL implements simple scenes, illumination, texture, man-machine interaction)
太阳系模型
- 通过OpenGL实现了模拟太空场景的渲染(The rendering of simulated space scene is realized through OpenGL)
animation_demo
- 将OpenGL中的场景动画录制为.avi格式的视频。(Record scenes in OpenGL as .avi format videos.)
test04.tar
- 这是一个三维场景,三维场景包括一个房子,门,窗,一圈栅栏,一条小路。(This is a three-dimensional scene. The three-dimensional scene includes a house, a door, a window, a fence and a path.)