搜索资源列表
CurvePainter
- n次贝塞尔曲线及三次b样条曲线的绘制,使用自己编写的curve类,实现曲线上点坐标的计算与绘制,曲线点坐标的计算使用递归算法。点击左键设定控制点,之后点击右件绘制曲线。-n Bessel curve and three b-spline curve mapping, prepared to use their own type of curve, curve coordinates of the point on the calculation and drawing, curve coordi
erchashu3
- 二叉树的便先中后三中递归和非递归方式的实现-binary tree after they were first three recursive and non - recursive approach to achieve
cirdgysf
- 递归圆算法,画出以一个圆为圆心的小圆,再围绕小圆画其他小圆-round recursive algorithm to draw a circle to the center of knolls, and the other paintings hanging around knolls
DrawDiguiTrees
- 该程序能够利用基本图元和递归算法,生成各种各样的树。可以是静态的,也可以是动态的。继续扩展,可以生成一片森林。-the procedure to use basic map and recursive algorithm to produce a wide variety of trees. Can be static or dynamic. Continue to expand, generating a forest.
adaptive_anisotropic_2D_gaussian_filter
- Gaussian filtering in one, two or three dimensions is among the most commonly needed tasks in signal and image processing. Finite impulse response filters in the time domain with Gaussian masks are easy to implement in either floating or fixe
polygone
- 此程序用来画多边形,并用进行区域填充(内点为4连通区域的递归填充算法)-the procedure used to draw polygons, and filled with regional (within four points of connectivity in the region filled recursive algorithm)
xianduan
- 从直线的Cohen-Sutherland、中点分割和参数化裁剪算法中,任选一种,编程实现; 2.编程实现Bezier曲线分割递推de Casteljau算法。 3.任选一种曲面,并编程实现 -From the line of Cohen-Sutherland, the midpoint of segmentation and parametric clipping algorithm, Choose one, programming 2. Programming Recursive
brainee-30177
- An application that implement Uninformed search algorithms * Breadth-first search * Uniform-cost search * Depth-first search * Depth-limited search (tree and recursive versions) * Iterative deepening search-An application that im
tin
- 自己选点,然后利用递归生长法实现tin的二维构建,-Choose their own point, and then use a recursive method to achieve the growth of two-dimensional tin construction
recursive-mean-separate-HE
- recursive mean-separate HE
deCasteljau
- 运用de Casteljau递归求值法编写n次Bezier曲曲线计算程序,给定控制顶点-de Casteljau using recursive method for the preparation of n Bezier curve calculation procedures for determining control vertices
Graphics
- 一个集成的图形界面的程序,可调用每一次作业子程序。 一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。 二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。 三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边
rmaze
- This is recursive maze creation with solution
RecursiveTreeV2
- Draw Java Recursive Trees in 2D
Triangle
- 利用递归算法画出图形,本图形的递归图像为三角形-Triangle recursive design
ResizePictures
- 我们用千万像素级相机拍摄的照片,通常达到好几兆,时间长了,相片多了,就很占空间,但是又舍不得删除。怎么办?减少图片的精度,也就减小了所占空间。事实上,用Windows XP自带的画图程序(Win7自带的画图程序没试过),打开图片,然后另存,即可发现图片体积大大减小,但是精度的损失用人眼是判断不出来的。可是如果每个图片都用画图程序打开再另存,势必很费时间。于是,小弟就开发了一个批量减少图片体积的小程序,可以递归执行。需要注意的是,要先选中递归复选框,然后再选择文件夹,否则不会递归。这也算是一个小b
