搜索资源列表
jiaocheng
- 相机定标和三维重建,附有课程讲义及源代码-Camera calibration and 3D reconstruction, with lecture notes and source code
p4p-problem-matlab-code
- 在P4P问题中,当空间4个点共面时,不仅摄像机坐标系与物体坐标系之间 的旋转矩阵R和平移向量t可以线性求解,而且可以同时确定摄像机的有效焦距f和像素比例,该程序设计模拟已知相机矩阵M情况下由已知三维空间点和图像坐标情况求解相机外参数矩阵-When space four points coplanar P4P problem, not only between the camera coordinate system and the object coordinate system rotatio
EngleEye
- OSG 做的鹰眼图以及单视图多相机源程序 注释较详细 可以运行-The OSG Eagle Eye diagram and single view camera source notes in more detail can run
My3D
- 简单的实现物体表面三维坐标的提取,实现过程是利用相机两次在两个位置拍摄同一物体,通过一定的算法实现。-Simple surface extraction of the three-dimensional coordinates, the implementation process is the camera twice in two locations to shoot the same object, implemented through a certain algorithm.
Archive
- 载入obj格式3d模型的OpenGL程序,可以平移,旋转相机和模型。linux下可以使用makefile编译,运行时,obj文件名作为参数。-A program using OpenGL to import .obj file. User can translate and rotate the camera and model.
bundler-v0.4-source.tar
- 通过图像生成稀疏点云,并能得到相机的内外参数,可直接编译的-structure from motion. Generate sparse cloud from collected images, and recover the geometry of cameras
Ransac
- RANSAC为RANdom SAmple Consensus的缩写,它是根据一组包含异常数据的样本数据集,计算出数据的数学模型参数,得到有效样本数据的算法。它于1981年由Fischler和Bolles最先提出[1]。 RANSAC算法经常用于计算机视觉中。例如,在立体视觉领域中同时解决一对相机的匹配点问题及基本矩阵的计算。 RANSAC算法的基本假设是样本中包含正确数据(inliers,可以被模型描述的数据),也包含异常数据(Outliers,偏离正常范围很远、无法适应数学模型的数据)
camerapath
- 相机路径编辑工具,方便用户编辑自动漫游的相机路径,也可以到处编辑的相继路径。-Camera path editing tools, user-friendly editing automatic roaming camera path, you can also edit everywhere successive path.
calibration-_sheet-of-light
- 本程序使用halcon软件,描述的是结构光设置的标定,主要包括3个步骤:1. 标定相机 2.确定图像平面相对WCS的方向 3.标定运动的物体-This program uses halcon software, it describes the calibration of structured light settings, including three steps: 1. Calibrte the camera 2. Determine the direction of the image
reconstruct_connection_rod_calib
- 本程序主要实现的是3维物体的立体重构。包括了相机内外参数的设置,创建的模型,获取图像结果,并根据结果实现物体的重构-This procedure mainly achieve the three-dimensional reconstruction of three-dimensional objects. Including internal and external parameters of the camera settings to create a model for image r
RollerCoaster
- 相机在轨道上沿轨道(管状)运动; 右键可以选择不同视角观察和退出,有两个视角;-Camera on the track along the orbit (tubular) movement Right you can choose a different perspective and exit, there are two perspectives
OSG_Rendertotexture
- 一个OSG实现渲染到纹理简单的小例子,把相机中的场景渲染到纹理图片中进行显示-Render to Texture OSG achieve a simple little example, put the camera in the scene rendering to a texture image for display
CreatePattern
- 用matlab,根据要求输出特定的pattern,作为相机标定用-Using matlab, according to the specific requirements of the output pattern, as the camera calibration with
CameraFacingBillboard
- unity3D 广告脚本,始终面对相机,使用非常简单,用途广泛,效果很好-unity3D ad scr ipt, always facing the camera
main
- 三维重建,根据相机的内参数进行旋转变化可以将三维点映射变换到二维图像中去-Reconstruction, based on the changes in the parameters of the camera can be rotated transformed into a three-dimensional map points to the two-dimensional image
osgthirdpersonview-(2)
- thirdpersonview 第三人称视角 相机相关的 最直接的示例 详细的注释 和相关的图形学 OpenGL讲解-thirdpersonview third person perspective camera-related The most direct example of detailed notes and related graphics OpenGL explain
pipei_3D_2D
- 基于kinect相机获取的图片,通过改程序可以对3D点对2D点进行匹配,从而确定相机参数是否正确,同时还可以获取图像的视觉里程。-Based kinect camera to get a picture, you can change the program through point-to-2D point on the 3D match to determine the camera parameters are correct, but also can get a visual imag
Algorithm
- opencv中的3D相机实现的code,包括完整的算法实现-The 3D camera opencv achieve code
ThirdPersonController
- unity3d第三人称视角,相机跟随,做游戏使用。-unity3d third person perspective, the camera follow, do games.
EyeEngle2010
- OSG 做的鹰眼图以及单视图多相机源程序-The OSG Eagle Eye diagram and single view camera source notes in more detail can run