搜索资源列表
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
Graphite
- 这是图形学里的国外一个牛人写的纹理变形和参数化的程序。是我看到的最好的文纹理映射和参数化程序之一。里有很多丰富的代码,是学习的好帮助。-graphics Lane is a cow of foreign written by deformation and texture parameters of the procedure. I see the text of the best texture mapping procedures and parameters of one. There a
rotationearth
- 本代码利用VTK纹理映射构建了一个虚拟地球仪,可以进行旋转缩放。运行代码必须配置好VTK环境-the code using texture mapping VTK built a virtual globe, zooming and rotating. Operation code must be configured environment VTK
TextureMapping
- 著名的www.gametutorials.com上下载的Direct3D中关于纹理映射(Texture Mapping)的例子源代码
33_aotuwenliyingshe
- 精通DirectX 3D图形与动画程序设计 这本书的源码 第三十三章 凹凸纹理映射应用
directX9texture
- 详细的介绍了各种高级纹理技术,包括多层纹理映射,环境映射,凹凸纹理映射,立体纹理及纹理压缩等.
rtmappingapp
- 三维纹理映射源代码,实现圆球形的几何目标的纹理映射,采用光线追踪算法
texture
- THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPING OVER 3-D SURFACES. 简单的3维纹理映射
huapingyinshe
- 绘制一个精美的花瓶,有纹理映射,最后三维显示。
MYFIRE2
- oepngl实现火焰的模拟 采用粒子系统和纹理映射
3dgprsrc
- 3d底层编程,不是用opngl,包括光线跟踪,纹理映射等,用vc编写-bottom 3d programming is not to opngl, including ray tracing, texture mapping, prepared using vc
OpenGl_desk.rar
- 使用OPenGL绘制三维场景,比如桌子,花草,圆锥体,包含纹理映射,运动和视角转换,Three-dimensional rendering the use of OPenGL scenes, such as tables, flowers, cone, including texture mapping, movement and perspective conversion
d3d-square.rar
- 用d3d实现的画三角形和立方体的程序,界面简单,包括纹理映射和键盘控制函数,是学习d3d很好的参考,D3D achieved by drawing a triangle and the cube of the procedures, simple interface, including texture mapping and keyboard control function, is a good reference to learn D3D
Texture-Mipmap.rar
- 基于OSG的Mipmap纹理映射(Texture Mipmap)示例,OSG-based texture mapping Mipmap the (Texture Mipmap) sample
ank
- D3D开发的三维坦克大战程序,碰撞,战斗效果!值得借鉴哦,呵呵!-D3D development of 3D tank warfare program, collision, combat effects! To be learned Oh, Oh!
RenderToTexture-(1)
- 交互式纹理映射,模仿sketchup,操作性强-Interactive texture mapping, imitating sketchup, operable
multitexture
- 基于OpenSceneGraph的多重纹理映射示例-OpenSceneGraph-based sample of multi-texture mapping
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
3DGame
- 3D游戏开发教程,从Direct 3D的初始化开始,涉及基本建模、纹理映射等内容。-3D Game Development Tutorial
