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omni
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长409 5字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-this procedure (omni.com) is the Mekka 97 4K Intro'97 game the first prize entries. The entire procedure
jeq
- JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.-JEQ class library is written in pur
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
QTGLwidget
- vc2008+osg2.8+qt4.43 的直线-弧线-直线绘制程序 其中直线与弧线相切,在平面中。 最初的0 和直线的方向假设为了 (-200,0,1),方向是(1,0)。 也就是A等于0时点的坐标是(-200,0,1),方向是(1,0)那么B点坐标是(-100,0,1) 如下 A B R:半径(正代表逆时针的弧,负代表顺时针的弧) 0 100 0 直线 100 120 -10 圆弧 120 140 0 直线 140 160 15 圆弧
Jingyu_Question1
- Use the keys X, Y, and Z to control rotations about the x, y and z axes respectively. Each press of a key causes a rotation of 15 degrees about the related axis. Display your teapots using three viewports for the front, top and side views using ortho
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
