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任意平面的裁切0.2
- 基于vtk的三维重构与裁切: 1.16位非压缩位图的读取与设置. 2.图像数据载入映射器 3.裁切平面的设置 4.边界的设置与显示 5.三维重构 注:需安装vtk4.0以上版本-It s about 3D reconstruct and clip based on VTK including reading and configration of 16 bits non_contracted bitmaps,the mapper for image data loadin
msvc_at3dx1-2-3
- 3D秀字程式,可秀出旋轉立體字 使用visual c++編譯-3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler
sphere22
- 1,用经线和纬线画出一个三维球体,经线用不同的颜色表示,用帧交换技术实现球体的转动 2,在球体外部画1-3个小球,实现大球转动的同时,小球绕大球转及速度交互可调 3,考虑设计通用程序,实现小球的个数大小旋转的轨迹-one with warp and weft, paint a three-dimensional sphere, warp with different colors, Frame switching technology used to achieve the rotati
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
AnIntroductiontoNURBSCCode
- 涵盖了nurbs方面的基本算法,可以把源码直接拷贝到程序中。 Table of Contents Chapter 2 Bezier Curves Chapter 3 B-spline Curves Chapter 4 Rational B-spline (NURBS) Curves Chapter 5 Bezier Surfaces Chapter 6 B-spline Surfaces Chapter 7 Rational B-spline (NURBS) S
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
QtHelloCone
- VC++6.0和QT3.3.2 open inventor 组合制作的一个三维实例,这个例子可以帮助你理解三维模型的制作!
Unreal3.2.7.rar
- 虚幻引擎,大家都知道吧?做游戏的好东西啊,,Unreal Engine, as we all know, right? Doing good things games ah,
x3d-edit.rar
- X3d虚拟校园,用x3dedit 3.2开发,x3d virtual reality school
worldscollide
- JAVA实现的小球碰撞动画程序。系统要求:Window xp;J2SE 5.0 from http://java.sun.com/j2se/1.5.0/index.jsp;Java 3D 1.4.0 (or 1.3.2) from https://java3d.dev.java.net/;Odejava from https://odejava.dev.java.net/ -JAVA realization ball collision animation process. System r
OpenSceneGraph-2.3.4
- 最新的OSG稳定版本。使用VC或VS平台编译,生成EXE文件后直接安装-The latest stable version of OSG. VS platform using VC or compile, directly generated EXE file to install
HostEmulator_Win32_v3.2.1
- cigi图形发生器控制界面3.2.1版本,用于对战场3D场景进行界面控制-cigi 3.2.1 version of the pattern generator control interface for 3D scene on the battlefield control interface
2
- 什么是索引顶点呢?上次我们讲的渲染是直接把所有顶点的数据按顺序放到顶点缓冲中,然后每次取3个点的数据出来渲染成一个三角形,但是大家有没有考虑过,在一个3D模型中一个点可能要同时处于多个三角形面上,如果直接把顶点数据放进缓冲区,那么重复的顶点就会占用多余的内存。 怎么解决这个问题呢? 答案就是我们今天的主题--索引顶点! -ok
examplesACIS7.0
- ACIS的3D造型相关源码 主要包括《基于ACIS的几何造型技术与系统开发》一书中所有例子的源码,以及一些之中所需要到的工程及SAT文件等。适合acis初学者配合书籍进行学习。-3D Modeling with ACIS > > ACIS Version 7.0 > > > The archive contains : > 1) Example program presented, or menti
mitk-2.3.2.0-win32-vc9-(1)
- 3d mede to study ok help me thank yThe version you download is MITK 2.3.2.0 win32 vc9,you can choose the following help documentation.Thanks!-you can see i dont know so please tellme we toge to study ok help me thank youyou can see i dont know
mesh2hmap-0.3.2
- 用3d建模工具建好三维模型后,导出为mesh文件,本程序就是把3d mesh转换为高度图,从而为读取高度图建立三维模型打下基础,实现加速显示的目标。-3d modeling tool built with three-dimensional model, export mesh file, the program is to 3d mesh into a high figure, so as to read a three-dimensional model of a high figure t
geos-3.2.2.tar
- osgearth编程所需插件geos-3.2.2,好用-osgearth programming required plug-geos-3.2.2, easy to use
meshlab_vcg_1.3.2
- File to compute mesh objects faster
OpenSceneGraph-3.2.0
- openscenegraph源码,是OSG开发必须-openscenegraph CODE,it is necessary for OSG