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三维图形学,逆向工程一个文件格式读入与输出的源代码,大家有意可以研究一下。-3D Computer Graphics.VC in/out source code of a file format about reverse engineering .
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一个微3D跨平台图形库,A mini 3D computer graphics C++ cross-platform library-a cross-platform 3D graphics library. A mini 3D computer graphics C cross-platform li brary
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计算机图形学的例子,演示了图形的三维变换-examples of computer graphics, graphic demonstration of the 3D Transform
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很好的三维计算机图形学程序,大家学习吧。-good 3D computer graphics procedures, we learn from it.
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计算机图形学VC++6.0画出一个3D正方体-Computer graphics to draw a 3D cube VC 6.0
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This an application of 3D computer graphics designed using JOGL and Netbeans IDE. This loads the .obj and .mtl files in a 3D Scene. Good stuff for 3D computer graphics learners.-This is an application of 3D computer graphics designed using JOGL and N
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计算机图形学三维图形系统的演示,包括各种三维面、实体的坐标变换,旋转、平移等功能。-Three-dimensional computer graphics presentation graphics system, including a variety of three-dimensional face, entities coordinate transformation, rotation, translation and other functions.
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Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some descr iption.
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计算机图形学三维变换,包括旋转与缩放,TC2.0下编译-Three-dimensional computer graphics transformations, including rotation and scaling, TC2.0 compiled
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3D游戏与计算机图形学中的数学方法,该书介绍了3维空间下的向量、矩阵、四元数、边界盒、球、平面、射线等内容,并附带相关实现代码。-one book about 3D and computer graphics,you can learn more about math method of this.
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3D 计算机图形学 Alan Wan 著 包宏 译-3D computer graphics Alan Wan a package macro translation
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Cambridge - 3D Computer Graphics - A Mathematical Introduction with OpenGL - 2005-Cambridge- 3D Computer Graphics- A Mathematical Introduction with OpenGL- 2005
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3D电脑图形学,用数学的方式讲述3D图形学的原理-3D computer graphics, mathematical way to describe the principles of 3D graphics
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3D计算机图形学PDF书籍,国外出版,已经翻译成简体中文,初学者和资深开发人员都很值得看-3D computer graphics, PDF books, published abroad, has been translated into Simplified Chinese, beginners and experienced developers are worth watching
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画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
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This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequi
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计算机图形学用于画3D图形,可旋转、移动,是很基础的图形学编码。-3D computer graphics used to draw graphics, rotate, move, is very basic graphics coding.
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计算机图形学
VC++ 6.0
三维 Cyrus-Beck 算法核心-computer graphics
3d Cyrus-Beck
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Curus-Beck 代码算法,VC++ 6.0 与OpenGL 的结合,实现了线段在三维立体中的裁剪,六面体和线段可旋转,效果直观,注意六面体的各棱长不能过大,宜取个位数。-Cyrus-Beck 、VC++ 6.0 、OpenGl、
Computer Graphics
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3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by
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