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PicoGL
- PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL
3wei
- 虚拟战场中存在着车辆、武器装备等大量的实体模型,这些模型是战场环境仿真的重要组成部分。为更加有效地管理 和重用这些模型-Exists in the virtual battlefield vehicles, weapons and equipment such as a large number of physical models, these models are simulated battlefield environment an important part. To more e
buffer_lighting
- cg 2.0的buffer调度实例,程序包含了对材质、几何变换、以及高级光照的实现。-This Cg example demonstrates use of Cg 2.0 buffers to manage parameters for materials, transforms, and lights more efficiently.
terrain
- 演示地形绘制与漫游,取自OGRE例子,地形管理器会自动应用八叉树分割来管理地形。-Demo terrain rendering and roaming, from OGRE example, terrain Manager automatically applied octree division to manage the terrain.
3D-car-models-show
- 通过在线虚拟现实技术,利用3D Max、cult3d以及Web相关网页技术可以将大众汽车用三维的形式呈现于互联网,并通过与数据库的连接,实现汽车各个部件信息的查看、搜索和管理。-Through an online virtual reality technology, the use of 3D Max, cult3d and Web-related web technologies can be used Volkswagen in the form of three-dimensional
BD_FACU_VB6
- is a manage of databased
