搜索资源列表
OSG
- OSG在vs2010环境下的三维建模与仿真,其中包含很多实例-3D Modeling and Simulation of the OSG in the vs2010 environment, which contains many examples of
Bounce
- 利用VS2010+opengl 實現出來的方塊彈跳程式 育到牆壁是會反彈-Using VS2010+ opengl program to achieve out of the box spring to the wall will bounce Education
osgOK
- 将osg基本功能写到一个程序里,是很好的OSG入门资料。平台vs2010,osg2.9.9版本。-osg practice
vs2010
- 基于directx3D的程序框架,带LOG输出,FPS显示,和文字实例-nothing yet
RayTracing
- 光线跟踪算法。使用空间包围盒加速。 VS2010开发,需要使用OpenCV库。-Ray tracing algorithm. Bounding box to accelerate the use of space. VS2010 development, the need to use the OpenCV library.
vbo
- 关于VBO的简单应用,在VS2010环境下实现,通过这个程序可以快速的了解VBO的基本使用-With this program you can quickly understand the basic use of the VBO VBO simple application in VS2010 environment,
LOD
- 基于vs2010+OSG的细节层次节点示例,主要实现对象的快速载入,有选择的绘制渲染。-Object based on the level of detail of vs2010+ OSG node example, fast-loading, selectively drawn rendering.
Shape
- 基于vs2010+OSG的预定义几何体示例,主要实现快速绘制多个预定义的几何体。-Based vs2010+OSG predefined geometry example, main fast draw multiple predefined geometry.
OccluderNode
- 基于vs2010+OSG的遮挡剪裁节点示例,主要实现剪裁掉被遮挡的物体。-Based vs2010+ OSG occlusion the tailoring node example, the main achievement objects clipped blocked.
Transform
- 基于vs2010+OSG的位置变节点示例,主要实现模型的位置变换,大小缩放等功能。-Implementation model based on the location of vs2010+ OSG variable node example, the main location transform size scaling function.
Laplacian-smoothing
- 使用VS2010及Opengl实现的基于半边结构的拉普拉斯平滑,半边结构是自己实现的。-Opengl achieved using VS2010 and the structure of the Laplace-based half smooth, half structure is the realization of their own.
Ogre-Robot-shadow-light-plane
- 自己用OGRE+VS2010+VC++编写的简单的3D场景,场景中有三排机器人,其中有两个是被缩放后的。有地平面,有光源,有阴影。-Own use OGRE+ VS2010+ VC++ to write a simple 3D scene, the scene there are three rows of robots, two of which are being scaled. There is a ground plane, there is light, there is shadow
PrismTest
- Prisim 架构示例介绍,VS2010环境-Prisim architecture sample introduction, VS2010 environment
welcome
- 完成了opengl在vs2010中的通用基础框架,可以立即进行opengl绘图和其他功能的程序编写。-complete the bacis frame of opengl in vs201,you can draw 3d object using opengl immediately.
D3DX
- 用VS2010编写的简单的directx3D的示例代码,供新手学习。-simple DirectX code for newer in Visual studio 2010.
cubemapping
- 简单的openGL纹理贴图,实现一个把图贴到立方体上的函数,立方体里画反射面的水壶,贴图倒影在水壶上,转动鼠标改变视图。用法见readme.txt-This project is developed on the platform of VS2010,it implements the cube texture mapping in openGL
Pick
- OSG中将鼠标选中的物体高亮,基于OSG3.0+VS2010+Win7-to make the model light,based in win7 and osg 3.0 and win 32 console applaction 32
VTK01
- VTK调用的一个例子,入门的朋友可以看看,vs2010编译,需要先配置vtk。-An example of VTK call, entry friends can see, vs2010 compiler, you need to configure vtk.
OSG
- 适合Win8.1下使用的OSG源码,编译器为VS2010-Suitable for use under Win8.1 OSG source compiler for VS2010
MFC_OSG3.0
- 自己封装的MFC和OSG结合案例,使用工厂模式生产场景节点,VS2010开发。-MFC and OSG own package with case, using the factory pattern production scene node, developed by VS2010.
