搜索资源列表
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
GLUT C++开发框架
- 采用C++结构写的GLUT框架,可以很好管理文件,而不用把所有的代码写在一个CPP文件中
SimpleControllerDemo
- 一个简单的骨骼动画控制器程序。很好的,用c++实现,希望大家多学习-This is a simple controller demo.
dx9_point_light
- //Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellation // or triangle count of
3dsformat
- *.3ds文件格式读写C++源码。有解释,有word文件说明-3ds format cpp source files with word descraption documents
CPP-meshing-program
- 自己写的C++三角网格划分小程序,大家可以提些意见哦-C++ Triangle meshing program
CPP---VS-2008
- a simple 3D Array project made in Visual C++ 2008 Just recompile and it is good to go.-a simple 3D Array project made in Visual C++ 2008 Just recompile and it is good to go.
read-3DS-file
- 一个完善的读取3DS文件例子 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Scene.cpp Texture.cpp vector.c-A perfect example to read 3DS file 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Sc
Graph-cut-in-cPP
- Graph cut algorithm in c-Graph cut algorithm in c++
dynamicscene-cpp
- c++实现动态场景,linux(fedora)运行正常-implement the dynamic scene by qt c++,work normally on fedora
volume
- 最简单的体绘制,包括shader和cpp,核心算法在Shader里头,采用的是英伟达体绘制的解决方案,算法详情去看英伟达的GPU特效编程-Volume Render : include shader and c++ file ,the core algorithm was written in glsl fils
