搜索资源列表
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
fluid.rar
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Geforce 6200显卡上以每秒22帧的速度运行。 ,Base
PocketPC2002
- 一个非常简单的气体模拟,3dmax也是该模式模拟的,对流体仿真有帮助-A very simple gas simulation, 3dmax is the model simulation, the fluid simulation help
particleLevelSet3D
- Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, for
mar07
- 两种有限差分流体比较程序的源代码(Direct3d)-Comparison of two kinds of finite-difference fluid program' s source code
falmaidan-0.0.92-win32
- Falmaidan is a fluid simulator that allows you to create 3d animations containing effects like splashing water, paint, lava, slime or blood
realwater_source
- RealWater is an advanced fluid animation system
hfsvcd-0.1beta.tar
- This a preliminary version of the library for solving the fluid sound radiation problem. -This is a preliminary version of the library for solving the fluid sound radiation problem.
FluidDemo
- fluid simulation using blender 3d run pressing alt+a
gpgpu_fluid
- fluid solver in by graphic accelerated hardware
SPH
- XSI SPH 流体模拟插件,.XSIADDON文件,可以用记事本打开-XSI SPH fluid simulation plug-ins,. XSIADDON file, you can use Notepad to open
rtfss-src-1.1
- 流体绘制代码,流体绘制是图形学中非常热的研究课题,此代码可以用做参考-fluid simulation
MyFluidSimulation2D
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。实现的是JOS STAM 文章的方法。-This is a two-dimensional fluid simulation code, using the NS equations, very good research code in C++ programming. To achieve the JOS to STAM article.
fluid_source
- 基于sph算法的流体仿真,没有进行渲染,适合初学者学习sph-Sph-based fluid simulation algorithm, there is no rendering, suitable for beginners to learn sph
SuperFlow--NV_ok
- NVIDIA公司提供的流体模拟程序,效果非常好,已编译通过,请下载使用-Fluid simulation program provided by NVIDIA Corporation, the effect is very good。
fluids_mark
- Mark J Harris 的流体程序源码,效果不错,编译已通过,请下载使用-Mark J Harris fluid program source code, well, the compiler has passed, please download it
Lagrangian
- 流体模拟中SPH方法,介绍详细,资料权威,适合上手。-Fluid simulation in SPH method, introduced in detail, authority, suitable to use.
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
磁流体推进器原理
- 在VC++平台上,将磁流体推进器原理可视化,控制变量,改变其速度等。(On the VC++ platform, the principle of magnetic fluid thruster is visualized, the variable is controlled, and its speed is changed.)
