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ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
frustumculling
- frustum culling helper class for opengl vison volume plane extraction
FrustumCulling_OGL
- opengl 视锥裁剪算法。对OpENGL加速适时渲染的最基本算法。-OPENGL frustum culling
planeExtraction
- fast frustum plane 3d extraction
projgriddemo
- 一个Direct3d海洋demo.效果还不错,而且运用视景体实时裁剪.-a Direct3doscean demo.It has a great effect that using frustum culling.
read-3DS-file
- 一个完善的读取3DS文件例子 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Scene.cpp Texture.cpp vector.c-A perfect example to read 3DS file 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Sc
