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Physics for game decelopers - hover
- < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bo
Wordware.Vector.Game.Math.Processors
- 游戏编程与数学的应用,一本相当不错的游戏编程介绍,英文版-game programming and mathematical applications, a very good game programming, English
Beginning.Direct3D.Game.Programming.2nd.code
- Beginning Direct3D Game Programming的第二版源代码,是学习D3D必备书籍之一
OgreSWF.使用OGRE在游戏中显示flash
- Ogre SWF: 使用OGRE在游戏中显示flash(部分Action scr ipt无法使用),Ogre SWF: show flash in the game with Ogre
d3dshubiaojianxuan.zip
- 3D游戏开发 鼠标拣选部分 DirectX编程,3D game development part of the mouse to select DirectX programming
TorqueEngineGuide
- Torque游戏引擎入门指南(难得一见的详细中文教程)277页 共7章 由浅入深涉及环境配置安装、游戏开发等很多方面-Torque Game Engine Start Guide (hard to see the detailed Chinese Course) 277 pages, 7 Chapters, involving environment configuration installation, game development, and many other aspects
OgreVideoplugin
- Ogre Videoplugin: 使用OGRE在游戏中显示视频文件(使用directshow\ffmpeg等库)-Ogre Videoplugin: show video file in the game with Ogre
GPUTerrain
- CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
away3d_2_2_0
- away3d开源的flash 3D引擎,非常强大!可以用于三维仿真,游戏开发等-away3d open source flash 3D engine, very powerful! can be used in three-dimensional simulation, game development, etc.
Shaders.for.Game.Programmers.and.Artists
- 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
jingmianxiaoguo
- D3D游戏开发 DirectX 9.0 游戏渲染 镜面效果-D3D Game Development DirectX 9.0 games mirror effect rendering
ShaderPrimerClassic
- 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader
Shaders.for.Game.Programmers.and.Artists
- 游戏开发经典参考书-游戏开发图形图像技术-Game Development Classic Reference- Game Development Graphics Technology
3DGame
- 3D游戏开发教程,从Direct 3D的初始化开始,涉及基本建模、纹理映射等内容。-3D Game Development Tutorial
Shaders.for.Game.Programmers.and.Artists
- 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everyb
Delphi.3d.game.code.design.Chuen
- Delphi 3d game code design Chuen Delphi 3d打砖游戏代码设计-Delphi 3d game code design Chuen
3D-game-development-base-and-source
- 3D游戏开发基础教程及源码 (基础入门和进阶)-3D game development and the fundamentals of basic and advanced source
3D-game-programming-master-skills
- 3D游戏编程大师技巧 3D游戏编程大师技巧-3D game programming master skills 3D game programming master skills
3D-GAME-PROGRAMMING(PERFECT)
- DirectX游戏编程基础,条理清晰,注释全面。-DirectX game programming foundation, clarity, Notes comprehensive.
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使