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机器语言实现三维动画
- 下载1.txt后保存到本地硬盘!然后开始——运行——输入command 进入DOS环境 输入debug<d:\\1.txt 回车(假定文件1.txt保存在D盘根目录) 就可以看见三维动画了!还有音乐哦-download 1.txt keeping to the local hard disk! Then they start -- running -- the importation into the DOS command input debug environment
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
DirectX13
- 游戏开发导引第13章源码,骨骼动画,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 13 source, skeletal animation, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but sepa
DirectX14
- 游戏开发导引第14章源码,地形渲染,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 14 source, topography exaggerated, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but
Soft20060210100728555
- 三维立体图制作: 就是那种要盯点用力看的,在一片乱糟糟的小图组成的大图中,看出一个立体的图像 -three-dimensional map production : this is the one to stare hard to see the point. in a mess of a small map large map and see a three-dimensional image
read-DXFFILE
- 一个读取DXF文件的工具,有示例,有源代码,对某些需要与Autocad进行图形学接口编程的朋友有十分重要的工具,我可以千般辛苦找来的。-a read DXF files tools, example, the active code, certain needs and Autocad graphics interface for programming and friends very important tool, I can offer all kinds of hard to find.
TorqueEngineGuide
- Torque游戏引擎入门指南(难得一见的详细中文教程)277页 共7章 由浅入深涉及环境配置安装、游戏开发等很多方面-Torque Game Engine Start Guide (hard to see the detailed Chinese Course) 277 pages, 7 Chapters, involving environment configuration installation, game development, and many other aspects
Local_Mesh_Edit_Algorithm
- 网格模型局部编辑算法,秦旭佳等作者。网上很难得的!-Edit partial mesh algorithms, such as author QIN Xu-jia. Online hard to come by!
delphi_3d_designer
- 一个Delphi开发的矢量3D绘图源代码-abstract : drawing 3D shapes and changing the camera and screen position with the mouse key words : 3D graphics, geometry, perspective, floodfill, vector graphics, camera, World view, homogeneous transforms software use
SPDP
- 没什么可以说的,太简单了,也许你认为难,因为我太牛比了!-Nothing can be said, too easy, perhaps you think hard, because I was too over the cattle!
dx9_shadow_volume
- // Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll need to // find out what the F
proe
- 这是一本介绍proe软件三维布线功能的书,现在很难找到这类书籍了,教你如何布线-This is a three-dimensional routing functions described proe software books, and now hard to find these books, and teach you how to route
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
CBWH_IET_Computer-Vision
- 背景加权直方图算法(BWH)在[2]中提出了尝试 减少干扰的背景均值漂移跟踪的目标定位。然而, 在本文中,我们证明了权重分配给候选目标区域的像素 BWH是那些没有背景资料成正比,即不会引入BWH 任何新的信息,因为均值漂移迭代公式是不变的规模 改造砝码。然后,我们提出了一个校正BWH(CBWH)的公式 只转型的目标模式,但不是目标候选模型。 CBWH计划 可以有效地降低背景的干扰,在目标定位。实验 结果表明,CBWH可能会导致更快的收敛速度和更准确的定位比 通
Terra3D
- This is a great demo shows off how to render a 3D terrian with openGL. As well there shows the water rendering. Easy to understand and you can use the algorithm in your own project.The code is hard to find now. Hope it can help you.
sgfra
- esprit algorithm signal frequency interference can be assessed Comparison of soft threshold and hard threshold and today various threshold calculation method, Relief computing classification weight.
