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FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
real_time_3D_display
- 实现摄像头端2D图像到3D图像的转换,with matlab-implement of 2D-3D conversation in realtime way
GodRays.tar
- Realtime god rays differed-shader (hack to volumetric rendering)
