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vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
imageproDlg
- color space components are stored at non-unit strides and, second, intermediate results can be larger than 8 bits. In this paper we show that extended subwords and the Matrix Register File (MRF) can be employed to mitigate these limitations.
Direct3D_and_examples
- Direct3D 编程实例 含源码 需要注册下载-Direct3D programming examples with source code need to register to download
AlignShape
- code to align two shapes with register points
