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  1. vp_bump_map

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  2. This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
  3. 所属分类:3D图形编程

    • 发布日期:2008-10-13
    • 文件大小:15.22kb
    • 提供者:bobovip
  1. imageproDlg

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  2. color space components are stored at non-unit strides and, second, intermediate results can be larger than 8 bits. In this paper we show that extended subwords and the Matrix Register File (MRF) can be employed to mitigate these limitations.
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-04
    • 文件大小:1.89kb
    • 提供者:rach
  1. Direct3D_and_examples

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  2. Direct3D 编程实例 含源码 需要注册下载-Direct3D programming examples with source code need to register to download
  3. 所属分类:3D Graphic

    • 发布日期:2017-06-12
    • 文件大小:18.49mb
    • 提供者:My Name
  1. AlignShape

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  2. code to align two shapes with register points
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-12
    • 文件大小:657byte
    • 提供者:xt
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