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BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
RenderToTexture2.rar
- D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好,D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
OSG_Rendertotexture
- 一个OSG实现渲染到纹理简单的小例子,把相机中的场景渲染到纹理图片中进行显示-Render to Texture OSG achieve a simple little example, put the camera in the scene rendering to a texture image for display
