搜索资源列表
VisualFxMdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
VisualFxSdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
迷宫1
- [程序语言] IE3, IE4, IE5, NS3, NS4+ [功能描述] 生成和解决迷宫问题的Java小程序,可以在支持java的浏览器中运行。迷宫以三维形式显示在窗口中。 你可以按下相应的按钮,“New”生成一个新的迷宫,“Solve”按钮用于显示求解一个迷宫问题的路径,“Clear”按钮清除解决迷宫问题的路径。 一旦生成迷宫后,你也可以自己用手工来求解它的路径,你可以使用四个箭头键来画出其路径。 对于每个迷宫问题
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
AntiAliasingWithPostProcessing
- NVIDIA反锯齿效果处理演示源代码 包括透明反锯齿模式。 需要硬件支持DX8.1的显卡-NVIDIA aliased effects processing demo source code, including transparency antialiasing mode. Burn needs hardware graphics support
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
Particle200Demos
- Particle System API 2.0, 一个开源的粒子系统演示, 支持CPU模拟状态相关和状态无关的粒子系统,06年最新的版本2.0加入了GPU优化.-Particle System API 2.0, a particle system revenue demonstration CPU simulation support state and state-related unrelated to the particle system, 06 The latest version 2
ArborObj6
- 关于3DMAX插件的开发,此为三维标准体的构建,具体为冷亭物体,运行需要MAXsdk的支持,绝对可用-3DMAX plugin on the development of this standard for 3D Construction of the specific objects to the cold kiosks, MAXsdk required for the operation of the support available absolute
sift-1.1.1_20061214_win
- visual .net 2003环境下的sift,需要gsl (for windows版本)和opencv支持。-visual. Net 2003 under the Environment sift, gsl need (for windows version) and opencv support.
rayshade.4.0
- Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Descr iption ASCII document, which will have a
code_3d
- 此程序用于显示支持标准虚拟现实语言的三维视图文件,Vrml.java为主程序, vrmlLoad.java为调用载入三维图的类文件。 column.wrl为实例三维图文件。-this procedure showed support for the standard language of virtual reality 3-D View documents, Vrml.java-based procedures, vrmlLoad.java included in the call f
fvtutogl_0.5d.tar
- FreeVR 是一个开源的虚拟现实开发包,通过不断扩展,它目前已经支持多种虚拟硬件设备。-FreeVR revenue is a virtual reality development kits, through constant expansion, It currently has support for multiple virtual hardware.
xxSkin2
- 利用D3D在Vc++进行的简单骨骼动画的实现,要求支持dx9sdk-Display in Vc use a simple skeletal animation to achieve, requesting support dx9sdk
三维地形
- <p><strong>GIS (Geographical Information System) is a computer support system that represents data using maps. It helps people access, display and analyse data that has geographic content and meaning. For those not familiar with GIS, it u
ModelsView.rar
- 3D机构动画显示模块,支持STL文件读取.,3D body animation module to support the STL file to read.
RT1
- 使用CUDA进行并行光线跟踪的原代码,需要支持CUDA的显卡和相应驱动-The use of CUDA parallel ray tracing of the original code, the need to support CUDA graphics card and the corresponding drive
Terrain
- XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
GRD二进制文件格式说明及源程序
- surfer 8.0支持的GRD二进制文件格式说明及源程序-surfer 8.0 GRD support binary file formats and source code
