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透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
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三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
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三维点云表面绘制、纹理映射matlab算法,容易理解很实用-3D point cloud surface rendering, texture mapping the matlab algorithm is very practical, easy to understand
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介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
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立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions
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