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一款从GPU截取3D模型工具
- 这里有一款从GPU截取3D模型工具,对于做不出3D模型的朋友来说是个福音,压缩包内有使用教程-Here is a 3D modeling tool from the GPU interception, for the 3D model can not make friends, is good news, compressed within a Tutorial
NPS2[1].0_source
- 该文档中包含了OSG入门教程里面的许多可以直接运行的源代码,是一个不可多得的入门必备。-The document contains the OSG Tutorial which can be directly run many of the source code, is a rare entry required.
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
javaa3d(SUN)
- Java 3D 电子书。版本1.5的Java 3D API的教程。本教程包含七个章节解释 最常用的Java 3D的API功能。-Java 3D eBook. Version 1.5 of the Java 3D API tutorial. This tutorial consists of seven chapters explain the most commonly used Java 3D API functions.
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A
