搜索资源列表
ex16
- 这个程序演示了通过NEO的基本绘图函数实现的粒子系统——瀑布效果-demonstration of this process through the NEO basic mapping function to achieve the particle system -- waterfalls
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
PSOt.matlab.m
- Matlab源程序代码,著名的PSO程式代码,用于拟合超二次曲线,曲面的代码,适用于粒子系统。呵呵,与大家一起分享受-Matlab source code, the famous PSO program code for the quadratic curve-fitting, Surface code applicable to the particle system. Oh, and that they have enjoyed.
XParticles
- 可编辑的粒子系统,便地制作爆炸、喷泉、下雪、焰火等令人称奇的效果,编辑好后更可以方便地在程序中调用
改进的粒子滤波算法的研究
- 一种改进的粒子滤波算法的研究 粒子滤波基本原理,通过改进权重计算、重采样算法, 计算速度得到提高。改进的算法在DSP系统中进行目标跟踪仿真,证明其具有速度快、 精度高的特点。
Particle
- 封装了粒子系统类,可以实现粒子的发射,更新,消亡。此例模拟了一个洒水车。
01_SprayParticles
- 2D洒水效果仿真,采用粒子系统,拉格朗日算法,产生粒子,计算粒子的新位置,消除粒子
雨天模拟
- 粒子系统模拟的下雨效果-simulate the raining by particle system
瀑布
- 粒子系统Particle System:瀑布-particle system Particle System : Falls
particale_filters
- 粒子滤波器是通过蒙特卡罗模拟来实现递归贝叶斯滤波,它不需要线性、高斯噪声的假设,适用于任何能用状态空间模型表示的非线性系统,比卡尔曼滤波器的适用范围广。这里给出了几个粒子滤波的matlab编程实例。-Particle filters are using Monte Carlo simulations to achieve the recursive Bayesian filtering, it does not require linear, Gaussian noise assumptions
ParticleSystem
- 粒子系统, 用DELPHI的单线程实现料子系统,可以作为多线程或为的参考!-Particle system, using DELPHI material to achieve the single-threaded system, can serve as a multi-threaded or for reference!
xinxironghegengzong
- 信息融合系统中目标跟踪技术研究,粒子滤波跟踪目标论文-Information fusion system for target tracking technology research, particle filter to track the target thesis
pso2D.m
- 要求对粒子群算法的国内外研究现状进行系统综述,指出其存在问题,提出自己的观点。对目前的各种改进算法进行系统研究和分析,提出改进策略并设计相应的算法在MATLAB中实现。-Particle Swarm Optimization called for research at home and abroad to carry out systematic reviews, pointing out that the question of its existence, its own point of
Emulate_clound
- 基于二位纹理技术、粒子系统的气象要素二维模拟,能够很好的模拟下雨、雪的自然现象;也能模拟各种条件下的云状、云色,和存在风等 条件下云的自然变动-2 texture-based technology, particle system of two-dimensional simulation of the meteorological factors, the simulation can be a very good rain, snow natural phenomenon also ca
CostReference
- 一篇关于代价参考粒子滤波算法的论文,该算法的优点是不需要任何先验概率知识的假定和重采样过程,可实现并行处理。本文将代价参考粒子滤波与当前统计模型的优点相结合 ,提出一种新的当前统计模型自适应跟踪算法 ,用于非线性非高斯系统的机动目标跟踪。-A particle filter on the reference price of the paper, the advantages of the algorithm does not require any prior knowledge of the
OpenGL_Particle_System_classic_program
- OpenGL粒子系统经典程序:实现粒子系统,一个不错的源码和大家分享-OpenGL Particle System classic program: to achieve particle system, a good source to share
Particle
- 采用粒子系统做的烟雾与火焰的模拟,含有地幔纹理等-Done using the particle system simulation of smoke and flame, with the mantle texture
shuizhu1
- 实现水柱的效果,通过粒子系统在坐标轴方向的改变实现预期的效果-Realize the effect of water column, through particle system in Euclidean space.a change of direction achieve the desired effect
rain
- 用粒子系统实现下雨的效果,并且载入了地形,和灵活摄像机类-Rain with a particle system effects, and load the terrain, and flexible camera class
PSystemFire
- 本程序利用粒子系统实现了烟花效果,效果非常好。且代码短小,篮球粒子系统技术的学习。-The program uses a fireworks effect on particle system, the effect is very good. And the code is short, basketball particle system technology studies.
