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计算机图形学的编程实践,包括画直线、反走样直线、画圆、
画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于
精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做
通用处理。-computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, paint
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本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含readme说明文件-primitive code of computer graphics prog
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本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-primitive code sets for my computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rec
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计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3
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3D modeling with ACIS
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详细地介绍了三维计算机图形学的基础及高级知识-Detail the basis of three-dimensional computer graphics and high-level knowledge
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3D游戏与计算机图形学中的数学方法(pdg)-3D computer graphics in games and mathematical methods (pdg)
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Virtual reality (VR) in education is a markedly present subject in research institutions
in many countries. This paper will discuss the application of VR techniques, including
the use of computer graphics and three-dimensional (3D) video producti
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最新重要计算机视觉书籍,其中包括图像处理,特征检测与匹配,分割,三维重建,识别等知识,是目前计算机视觉非常经典的书籍,是从事这个方向科研工作者必备的书籍。-The seeds for this book were first planted in 2001 when Steve Seitz at the University ofWashington
invited me to co-teach a course called “Computer Vision for Computer Gr
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C写的计算机图形学算法实例,这是偶对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等,图形均为实时生成,所有算法由本人独立实现,未用任何图形函数库。
由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须
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计算机图形学课程中的实现,包括二维和三维图形中平移,旋转,缩放的实现,DDA,中点画线法,Bressenhanm算法绘制直线,多边形扫描算法和种子扫描线算法绘制多边形。-Courses in computer graphics implementations, including 2D and 3D graphics in translation, rotation, scaling to achieve, DDA, were dotted line, Bressenhanm algorithm
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图形学 最佳素材。能够帮助你提高c++编程。还有图形学的理解(geometry authority which i like best.helps you improve program in c++ and how to create a image)
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