搜索资源列表
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
liuti
- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点-The methods applied mainly include Euler method and Lagrangian method, forsimulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.
SurfBox
- 表面波,一种新的多尺度几何分析工具,具有较多的可选方向,可用于图像的去噪等应用-Surface wave, a new multi-scale geometric analysis tool, with more optional direction, can be used for applications such as image denoising
waveletqumianbo
- 地震信号处理当中应用小波去除面波干扰,小波变换后进行阈值处理,反变换之后得到面波压制后的地震信号-Surface wave seismic signals obtained after the seismic signal processing to suppress them after removing the surface wave interference wavelet, wavelet transform thresholding, anti transformed
axy
- 干涉测量中,求取波面的水平及垂直方向的面形轮廓-In the interferometry, the strike wave horizontal and vertical plane surface shaped profile
