搜索资源列表
octree
- opengl八叉树场景组织。 场景组织的有效方法,简单易行,可以快速的排除无须显示的对象-opengl Octree scene organizations. Scenes of effective method is simple, rapid exclusion can not show the object
Octree_OGL
- OpenGL的高级编程,八叉树场景组织。适合熟悉OPENGL编程的人-OpenGL programming, octree scene organizations. Familiar with the OpenGL programming for the people
Octree
- 一个复杂数据结构的学习,本例子是在VC环境下用OPENGL编写的一个八叉树结构的程序-a complex data structure of the study, This example is the VC environment with OpenGL prepared by an octree structure of the procedures
octree_code
- 关于建立八叉树的源代码程序,代码包中包含完整的开发代码。
eight
- 八叉树的实现 功能: 1、创建八叉树。 此八叉树为满树,即所有节点/叶子全部创建。 用户可以自定义此八叉树的深度和所处的三维场景中的位置。 注a:由于创建树时为满树创建,故层数太大时创建时间可能会比较久,请耐心等待。 注b:创建顺序为(1)上层左前节点-(2)上层右前节点-(3)上层右前节点-(4)上层右后节点 -(5)下层左前节点-(6)下层右前节点-(7)下层右前节点-(8)下层右后节点-(1)-(2)…… 2、先序遍历八叉树。 八叉树创建成功后
opengl八叉树算法
- 实现八叉树数据结构和空间三维查询。
OpenglRender
- openGL 基于八叉树的图形编程,计算机图形学作业-openGL based on octree graphics programming, computer graphics work
octtree3
- 空间八叉树,用opengl实现,测试样例为一个空间八面体,用不同的角度及片元显示-Octree space, using opengl to achieve, test sample for a space octahedron, with different angles and the film element shows
Octree
- 本代码详细描述了八叉树的构建过程,有注释,可以直接运行看效果,还有几个demo可以看。代码易读。-This code is described in detail octree construction process, there are notes, you can directly see the effect of running, there are a few demo can be seen. Code readability.
Octree
- 在vc6.0环境下,实现了八叉树算法,最后用OpenGL显示。-In vc6.0 environment, the realization of the octree algorithm, the final display with OpenGL.
Octtree
- 利用vc++和opengl实现了八叉树算法,并且单独封装了坐标系变换类-Using vc++ and opengl realized the octree algorithm, and a separate class encapsulates the coordinate system transformation
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
AtomicAlpha
- 基于OpenGL,用八叉树实现的大规模地形构造,根据视角读取地形数据,提高运行效率-Based on OpenGL, with the octree structure to achieve large-scale terrain, terrain data read according to perspective, improve operational efficiency
read
- 应用八叉树编码法划分点云邻域空间为多个指定边长的子立方体,保留每个子立方体中距中心点最近的点,实现从空间整体角度对点云的精简。对三维模型数据进行了精简测试,证明了该算法的有效性和实用性。 -Octree encoding application point cloud into space for the neighborhood more than the specified sub-cube side, keep away from each sub-cube in the center o
Test
- 利用八叉树抛分原理 ,多相机采集图像进行三维可视外壳重建-Octree throw variational principle, multi-camera image acquisition for 3D shell reconstruction
octree
- 八叉树类,在三维数据快速检索和碰撞检测等方面经常使用-octree, used in fast 3d data searching or collision detection
Octree_openGL
- 使用VS2010编写的空间八叉树,可以根据用户需要的深度创建八叉树,同时使用OpenGL将八叉树每个节点进行显示,需要自行配置OpenGL环境-Space prepared using VS2010 octree, you can create octree depth according to user needs, while using OpenGL octree will be displayed for each node, you need to self-configured Op
openTKdemo
- 用OpenTK做的点云浏览程序,使用八叉树管理点云数据,采用视景体切割和显示列表加速,打开常用的LAS格式点云(Using OpenTK to do point cloud browsing program, using octree management point cloud data, using visual cutting and display list acceleration, open the commonly used LAS format point cloud)