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DMAX ASE模型描述及OpenGL控制.rar
- 阐述如何在OpenGL三维编程中实现3DMAX数据模型的程序控制,成果可用于飞机飞行的运动模拟和飞行实时监控等领域中。
MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生
Exam66
- 介绍了两种投影变化及其相关的函数,可以清楚看出这两种变化的差别-introduced two projectors and related changes in the function, it can be clearly seen that the difference between the two changes
c_openglflie
- OPENGL基础模板 有光照,转置,投影等基本操作,对刚学习OPENGL有帮助-OpenGL based templates are light, turn home, the basic operation of the projector, just learning to help OpenGL
OpenGL实现三维绘图
- OpenGL实现三维绘图 在VC中实现三维交汇图系统演示,主窗口是可以旋转的三维立体坐标系,还可以观察到在x,y,z方向上的投影。-OpenGL 3D graphics in the VC 3D map convergence demonstration, the main window is rotating three-dimensional coordinate system, also can be observed in the x, y, z direction of the pro
OpenGL_sanwei
- 从颜色模式设置,光照和材质设置,投影方式 等方面示例openGL的使用 -from color mode settings, light and material settings, projection methods, etc. Examples of the use openGL
代码tutors
- 适合OpenGL初学者,包括视点变换,投影变换和移动的内容-OpenGL for beginners, including Perspective transformation, projection transformation and mobile content
Transf
- OpenGl的视点变换、模型变换、投影变换、视口变换,的源代码,-OpenGl Perspective transform the model transformation, projection transformation, as I transform, the source code,
glOrtho
- OpenGL开发正射投影示,控制台程序,接口函数glOthor()-OpenGL development are overhead projectors show, console procedures, interface function glOthor ()
tymatrix
- 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions glFrustum. glOrtho, gluPerspect
OpenGL_Projection
- OpenGL里面对透视投影和正交投影两种投影模式的演示程序.并附近纹理贴图.有源代码和应用程序.-Inside OpenGL perspective projection and orthogonal projection on the two projection models demo program. And close texture. Source code and applications.
3Dtransform
- 对正立方体图形进行平移、旋转、变比、对城、错切等几何变换及平行投影和透视图等投影变换。-Graphics on the cube is translation, rotation, variable ratio, on the City, shear, such as geometric transformations and parallel projection and perspective projection transformation and so on.
a3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -Experiments in model transformation based on the experiment through the realization of the following content, master OpenGL
projective_texturing
- opengl和CG实现的纹理投影程序,显示如何将一张纹理投影到平面上-opengl and CG achieve texture projection procedures, showing how a texture projection to the plane
per
- 三维透视投影,包括一点透视,两点透视和三点透视-Three-dimensional perspective projection, including one point perspective, two three-point perspective and the perspective
tt
- 分别演示透视投影和正射投影的投影方式下平行于xy平面的平面,和平行于xz平面贴图(bmp格式)。-Presentation, respectively, perspective projection and overhead projector are under the projection plane parallel to the xy plane, and parallel to the xz plane mapping (bmp format).
code
- 本程序实现的是绘制一个单位立方体正平行投影图的程序,可以画出变换后的图形。运行环境为vc++6.0,内附有可执行文件以及所有源代码。-Implementation of this program is drawing a unit cube are parallel to the projection of the program, you can draw the transformed graph. Operating environment for vc++6.0 there is an
2DProjection
- 二维投影是三维显示的基础,如果要将三维的物体显示在二维的电脑屏幕上,就必须经过投影变换。常见的投影变换有正交投影和透视投影,本例展示了正交投影在OPENGL中的实现。-2D Projection
Three-dimensional
- 计算机图形学中的三维变换,几何变换,包括平移、错切、对称;投影变换,包括平行投影和透视图-Three-dimensional computer graphics, transformations, geometric transformations, including translation, shear, symmetry projection transformation, including the parallel projection and perspective
tybh
- 投影变换 计算机图形学 opengl图形学代码-Projection transform computer graphics opengl graphics code
