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ChipmunkLatest
- 2D rigid body physics library .A rigid body holds the physical properties of an object. (mass, position, rotation, velocity, etc.)
teapot
- Program, using openGL functions, to draw a simple shaded scene consisting of a teapot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene.
Object_Files
- format of .obj files for 3d modelling. Object files define the geometry and other properties for objects in Wavefront s Advanced Visualizer. Object files can also be used to transfer geometric data back and forth between the Advanced Visualizer
test2
- 实现简单渲染,生成一个真实感三维物体.可以实现鼠标选择光源位置,同时可以人为改变物体属性。-Simple rendering to generate a realistic three-dimensional object can be achieved mouse to select the source location, and can artificially change the object properties.
a_Exp2
- 实现简单渲染,生成一个真实感三维物体.1,允许用户以鼠标位置指定光源位置.2,可以编辑,修改物体表面材质属性. 3,可以选择一副图像作为纹理贴到物体表面.-The realization of a simple rendering, to generate a realistic three-dimensional objects . 1, allows the user to specify the position of the light source . 2 the location
OPENGL--GLLIGHT
- (1)使用多个光源 (2)场景中要求有点光源、无穷远光源以及方向光源 (3)设置光源位置、属性 (4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数 (5)尽可能在场景中能够观察出各个不同类型光源的存在 -(1) the use of multiple light sources (2) scene requires a bit light source, light source position the infinity light source as well
OpenGL-Light
- 2. 在代码中添加光照函数,要求如下: (1)使用光源1 (2)设置光源的环境光、漫反射光以及镜面反射光颜色 (3)设置光源位置 (4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数(两个三维对象材质属性不能相同);对其中一个三维对象设置其表面发射项 -Light function, add code requirements are as follows: (1) the use of the light source 1 (2) Set the light sou
SelectObject
- 学习利用 gluProject 屏幕坐标与世界坐标的变换,实现OpenGL 物件选择,并改变物件属性。- 学习利用 gluProject 屏幕坐标与世界坐标的变换,实现OpenGL 物件选择,并改变物件属性。 Learn to use the gluProject screen coordinates and the world coordinates of the transformation, to achieve OpenGL object selection, and to
