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本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
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Implementation of Simple Ray Casting Algorithm with Shading. Very effective Implementation
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这是一个基于光线投射算法的三维重建小程序,使用了opengl的API,适用于3D初学者-This is a ray casting algorithm based on three-dimensional reconstruction of small, the use of opengl' s API, for 3D beginners
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这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component
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这是一个基于OpenGL的光线投射算法的体绘制小程序,3D初学者可以借鉴学习-This is an OpenGL-based ray casting algorithm for volume rendering applet, 3D beginners can learn from
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光线投射算法 三维重建体绘制比较典型算法之一(源码)-Ray casting volume rendering algorithm for three-dimensional reconstruction of typical algorithms (source)
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opengl的光线投射算法,opengl的光线投射算法-opengl ray casting algorithm
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基于opengl实现的体绘制算法--光线投射算法(ray-casting),程序主要为ray-casting的实现程序。-On opengl achieve volume rendering algorithm- ray-casting algorithm (ray-casting), the program mainly for ray-casting the realization process.
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