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vastbox
- 3D图形编程,OpenGL中的包围盒的创建和绘制。-3D graphics programming, OpenGL the bounding box and map creation.
MV_models
- 3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond Ground (xy-plane)
Terrain
- ogre中添加了角色以及射线、包围盒查询的功能,基于terrain-sample扩展-add the role of ogre, as well as rays, bounding box query functionality, terrain-sample based on the expansion of
common
- AABB包围盒碰撞检测 -AABB AABB bounding box collision detection bounding box collision detection
Rotatingtheworld
- 交互的3D旋转世界:rotating torus-no keyboard.cpp为一视点保持不变的3D旋转程序,3D场景为一个圆环、一个小球和一个以四边形为基本单位的方块墙包围盒,且小球和圆环在“方块墙”的包围盒中。-Interactive 3D rotating the World: rotating torus-no keyboard.cpp remain the same for a 3D view rotation program, 3D scene as a ring, a small
wgbl
- CG和opengl实验的波浪网格程序,包围盒算法和网格的建立是本程序特色。水波比较逼真,并可实验不同纹理贴图-CG opengl experimental wave grid program, and the bounding box algorithm is the procedure to establish the grid characteristics. Wave more realistic, and experiment with different textures
Particlesystemfalls
- 本文的主要贡献是以线元为基本造型单位,运用动力学原理模拟瀑布的运动轨迹[9],结合层次包围盒技术和建立聚类树加速粒子与障碍物之间的碰撞检测,并采用逐渐淡化融合的方法绘制粒子,形成了具有真实感的实时瀑布飞溅的效果。-Contribution of this article is based on the line for basic modeling unit, use the dynamics simulation trajectories of waterfall [9], combined
pack2
- 1.粒子系统实现喷泉; 2.喷泉的水面,采用的是模仿水波的网格,当水滴滴到水面的时候,会在那个点产生一个很低的点,然后向四周的点扩散,形成一高一地的波形。 3.三维草丛和树木为3DS模型; 4.天空是采用天空包围盒,6个面包围在视角的外面,然后贴上图片(连续的内容的图片),看起来很像天空 改变天空明亮度,设置灯光的颜色,如果天空很暗,那么就改变值使变亮, 如果太亮,就使变暗,来回循环-1. The particle system fountain 2. The surf
