搜索资源列表
33MatrixCa
- 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3 * 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
CADSimer
- CADSimer程序系在Visual C++/MFC与OpenGL API的集成开发环境下用面向对象的技术开发的三维CAD软件:展示了在MFC中使用OpenGL技术,将OpenGL函数封装为类,可以方便地在Visual C++/MFC软件中进行移植。通过调用OpenGL中的函数,实现图形变换等操作。
Exo.zip C#封装的OpenGL 3D游戏引擎
- C#封装的OpenGL 3D游戏引擎,C# Package of OpenGL 3D game engine
OpenGL_MD2File
- OpenGl 读取md2 文件并显示,用C++类封装,拿来可以用,代码均有中文注释,是学习OpenGl动画的好东西,VC++2010 编译-OpenGl md2 file and read the display, using C++ classes packaged, can be used, the code comments are Chinese, learning OpenGl animation is a good thing, VC++2010 compilation
LOTR
- OpenGL 动画特效,C++类封装,完美的代码编写规范,均有中文注释,VC++2010下编译-OpenGL animation effects, C++ classes packaged, perfect coding specifications, have Chinese translations, VC++2010 compiled
Protechny
- OpenGL粒子喷泉,用C++类封装,符合代码编写规范,有中文注释,VC++2010编译-OpenGL particle algorithm, using C++ classes packaged in line with coding standards, a Chinese comment, VC++2010 compilation
font
- 使用openGL显示基本的汉字。而且使用了类似C++流的封装方式。-Show basic Chinese using openGL. And us encapsulation as C++ stream.
OpenGLCom
- OpenGL在C#.net中的封装,可以使用C#编写OpenGL功能-A Wrapper for Opengl in C#, you can write OpenGL program in C#
OpenGL_3DSLoader
- OpenGL 读取3ds文件,C++类封装,拿来就可以用,不错的代码哦-Read 3ds files OpenGL, C++ classes packaged, can be used with, oh good code
QuakeBsp
- OpenGL Quake 源码,不同于其他人所写代码,用C++类封装,代码均有注释,具有很好的编程规范,VC++2010编译-OpenGL Quake source, different from other people wrote code in C++ class package, the code has comments, with good programming standards, VC++2010 compilation
Ball_Collide
- OpenGL 碰撞演示,C++源码,类封装,具有很好的编码规范,很有学习价值,特与大家分享.-OpenGL collision demonstration, C++ source code, class package, with good coding standards, the value of great learning, especially to share with you.
CS3DOpenGL
- CSOpenGL是OpenGL的用C++重新封装,可以供CSharp语言调用。-CSOpenGL is the OpenGL C++ package again, can provide CSharp language called.
openglfinal
- 读取简单的OBJ文件,并用C++类封装,内容还有待完善,只是一个大概模型-Read a simple OBJ files, with C++ class package, the contents have yet to be perfect, only an approximate model
