搜索资源列表
house
- 利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
computer-vertex-Normals
- vc opengl 模型绘图, 求出所有网格点的法向量,光照-vc opengl drawing models, find all the grid points of the normal vector, light
trian
- 已知多组平面上的点及法向量,确定三维立体模型。-Known groups of points in the plane and the normal vector to determine the three-dimensional model.
Circle_ThreePoint
- 计算过空间三点的圆的的半径及法矢量:用户输入空间三个点的三维坐标,自动计算出通过该三点的圆的半径、圆心坐标以及法矢量-The Computation of the radus and normal vector of the circle passing three 3D point
shinyjet
- 法向量运算,四棱锥生成渲染,生成列表,基础操作。(Normal vector operations, four pyramids generate rendering, generate lists, basic operations.)
