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xingzhuang .rar
- 一个简单的图形识别程序,算法比较简单,利用了图像获取工具箱-A simple pattern recognition procedure, the algorithm is relatively simple, using the Image Acquisition Toolbox
计算机图形学算法演示.rar
- 这是一个简单的图形学算法的演示-This is a simple demonstration of the graphics algorithm
dda&bres
- DDA算法和bresham算法画图,运用OPENGL的一个简单例子-DDA algorithm and bresham drawing algorithm, using the OpenGL a simple example
hulline
- 凸壳算法用了少许opengl,有交互界面,操作简单,用鼠标就可以完成。-convex hull algorithm with a bit opengl, interface, simple operation, using the mouse can be completed.
VISC_LFS
- 这是一个简单的关于体绘制的程序。 程序中用raycasting算法绘制了一个球。 程序中的注释比较详细。-This is a simple drawing on the body of the procedure. Raycasting procedures used an algorithm for mapping the ball. Notes to the procedures in more detail.
计算机图形学算法演示
- 这是一个简单的图形学算法的演示-This is a simple demonstration of the graphics algorithm
GRAPHEXAMPLE
- 计算机图形学算法示例,用OPENGL和DIREXTX编程的计算机图形学简单入门程序,有利于初学者学习。-computer graphics algorithm for example, DIREXTX use OpenGL programming and computer graphics simple entry procedures, help beginners learn.
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
liangbarskey
- 梁友栋算法 可以实现画直线 选边框裁减 很简单却很经典-friends of Liang Dong algorithm can achieve elections framed paintings straight cuts very simple classic
CSHIYAN2
- 用OpenGL实现的绘图程序,主要是通过集中绘线算法,并且比较算法所需时间。比较简单-use OpenGL graphics procedures, mainly by concentrating on painting line algorithm, and the time required for comparison algorithm. Relatively simple
图像分割
- 下面是OPENCV B4.0 附带的 FLOOD FILL 算法的源代码样例,可以实现简单的彩色图像分割。-Below are OPENCV B4.0 incidental FLOOD FILL algorithm source code for example, can achieve a simple color image segmentation.
Collision-detection
- 采用vc2010环境,用opengl编写,应用碰撞检测算法,模拟简单粒子系统。-Using vc2010 environment, written with opengl, collision detection algorithm applied to simulate simple particle system.
liang
- 经典的梁友栋——baskey裁剪算法,线段裁剪,简洁方便-Classic Liang Dong- baskey cutting algorithm, the line cutting, simple and convenient
max_flow
- 通用的计算最大流程序,算法的思想比较简单,对初学者编程有参考意义-Generic maximum flow calculation procedure is relatively simple algorithm, for beginners programming reference value
OlympicGL
- 使用Visual C++6.0继承开发环境,基于OpenGL动态绘制奥林匹克五环标志的一个小源码。代码只有一个C语音源文件。算法相对简单-The use of Visual C++ 6.0 development environment, inheritance, dynamic rendering based on OpenGL Olympic rings logo, a small source. There is only one voice C code source file. Rel
Doo-Sabin
- Doo-Sabin多边形细化算法的OpenGL和C++实现-Doo-Sabin polygonal thinning algorithm of OpenGL and C++ to achieve
GL
- 计算机图形学里的入门简单算法。最基本的lines、list、font。-Introduction to computer graphics in a simple algorithm. Basic lines, list, font.
ShadowMappingPCf
- 利用GLSL和OPENGL编写的阴影程序,此程序利用了PCF算法,使得阴影走样得到很好的解决-Prepared using GLSL and OPENGL shadow program, this program uses PCF algorithm, making the shadow aliasing been solved
Line_Bre
- bresenham画线算法,实现简单的2点连线算法-bresenham line drawing algorithm to achieve a simple algorithm for 2-point connection
