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MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生
glwater
- 一个用OPENGL模拟水面波动的程序,虽然很简单,但是清楚的说明了水面模拟的基本思路,很适合学习。-a simulation using OpenGL surface fluctuations in the proceedings, although it is very simple. However, a clear indication of surface simulation basic idea is well-suited to learning.
Thewavesimulation
- In Visual C6.0 environment, the use of 2D and 3D graphics and basic knowledge of mathematics, using the Windows environment under the OpenGL 3-D graphics program designed to simulate the effect of wave. Visual simulation games and frequently used suc
OGLfftt
- opengl基本的fft ocean wave simulation -basic opengl fft ocean wave simulation
SUN
- 用opengl写的模拟太阳系各大行星运行轨迹的程序,不是很逼真,但是满足基本要求~-Written by opengl solar system simulation running track procedure, not very realistic, but to meet the basic requirements ~
Fountain-Dance-win
- The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The directi
OGLwater
- opengl基本的 water simulation, 附貼圖-basic opengl water simulation, with texture
FZ
- 有趣的仪器2维投影动作仿真程序,将各部位的动作基本衔接,一个小动画程序-Interesting 2-D projection equipment simulation process, each part of the basic movements of convergence, a small animation program
Solar_system
- opengl制作的太阳系模拟,学习基本opengl知识-opengl solar system produced by simulation, to learn basic knowledge opengl
fly
- 这是一个关于模拟飞行的opengl程序,学习它,可以掌握用程序实现飞行的基本功能。-It is a flight simulation program opengl, learning it, you can master the use of procedures to achieve the basic functions of the flight.
light
- Opengl光线模拟的基本教学,里面有详细说明如何使用-Opengl light simulation basic teaching, which is described in detail how to use the
monifeixingqi
- 简单飞行模拟实现,基于OpenGL和VC6.0,可以实现平飞,俯冲,侧翻等基本飞行动作的模拟。-A simple flight simulator implementation, based on OpenGL and VC6.0, can achieve level flight, diving, rollover and other basic flying simulation.
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景
openglBloodshedsimulation
- 本文在认真分析和总结目前国内外流血模拟的基础上,结合游戏、电影等虚拟场景需求和应用,以友好的交互性、真实感和实时性为目标,利用粒子系统的基本原理和物理学的基本知识,实现了对流血粒子系统的模拟。首先分析流血粒子,对粒子进行实体建模。然后分析其运动规律,进行行为建模。最后考虑实际情况运用纹理映射技术和背景载入技术进行物理建模,从而实现了流血模拟的整个过程。-This article summarized in a careful analysis and bloodshed at home and
muGame
- 一个简单的刚体模拟程序,实现基本的碰撞检测。-A simple rigid simulation programs achieve basic collision detection.
Particlesystemfalls
- 本文的主要贡献是以线元为基本造型单位,运用动力学原理模拟瀑布的运动轨迹[9],结合层次包围盒技术和建立聚类树加速粒子与障碍物之间的碰撞检测,并采用逐渐淡化融合的方法绘制粒子,形成了具有真实感的实时瀑布飞溅的效果。-Contribution of this article is based on the line for basic modeling unit, use the dynamics simulation trajectories of waterfall [9], combined
