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Research_of_Acceleration_Structures_for_GPU_Based_
- GPU光线跟踪算法加速结构研究,作者:王世元,温柳英-GPU ray tracing acceleration structure
AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
Ray-tracing-algorithm
- 光线跟踪算法的介绍与研究方法,计算机图形学方面的书籍-Ray tracing algorithm is described and research methods
Optical_bench_4_m7
- ray tracing光线跟踪。 Matlab实现光线跟踪算法,建模光线折射、衰减、像差。-ray tracing, ray tracing. Matlab ray tracing algorithm, the modeling of light refraction, attenuation, aberrations.