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GT.rar
- 利用博弈论进行功率控制分析,利用迭代实现纳什均衡,Use game theory to power control analysis, the use of iteration to achieve Nash equilibrium
crad
- 认知无线电系统中,主用户和认知用户仿真代码,可以根据需要加入多个主用户和认知用户等。matlab的实现-Cognitive radio system, the primary users and cognitive user simulation code, as needed into a number of primary users and cognitive users. matlab implementation
jqagent
- 多Agent系统的理论与技术,为分布式开放系统的分析、设计和实现提供了一条崭新的途径。然而随着相关领域高新技术的迅猛发展,多Agent系统的运行环境日益趋于大型、开放、动态和不确定,迫切需要采用各种智能技术来构建具有自学习能力的Agent,为多Agent系统引入学习机制使其更好地适应复杂环境,从而导致了多Agent系统学习这一新兴研究领域的产生和迅速发展。多Agent系统学习包括采用机器学习等方法从积累的信息或数据中学习用于支持决策的知识,以及为建立多Agent协作、协调和竞争等机制而进行的对
Q_learning
- 强化学习是人工智能中策略学习的一种,基于预期最大利益原则。和博弈论有密切的关系,也是多主体系统学习的常用方法。-Reinforcement learning is a kind of artificial intelligence in the strategic study, based on the principle of best interests is expected. And game theory are closely related, but also multi-agen
GameTheorySeg
- This is a program for image segmentation using game theory
prfs_gecco_01
- A document about game theory and coevolutionary algorithm
boyilun
- 张维迎的《博弈论与信息经济学》,很能锻炼人的思维,介绍了四种类型的博弈模型-Weiying' s " Game Theory and Information Economics," is to train a person' s thinking, describes four types of game models
PowerControl
- 某名牌大学优秀博士论文,基于博弈论的功率控制算法-Outstanding doctoral thesis in a prestigious university, based on game theory power control algorithm
GAME_THEORY
- 博弈论的经典入门书,适合于学习ACM的人或想学习写AI的人-Classic introductory book on game theory, ACM for learning to write the person or AI who want to learn
matlabSimulation
- game theory grim leave and return tit-for-tat algorithm matlab resource.It is hard to find and described carefully .if you are a game theory learner it is maybe help-game theory grim leave and return tit-for-tat algorithm matlab resource.It is hard
Iterated-Prisoners-Dilemma
- 迭代的囚徒博弈在各个领域都有研究,此代码包含了两个或更多player的竞争,在R2009a下运行。-The iterated prisoner s dilemma (IPD) game has long been studied in game theory, economics, programming, decision theory and other fields. It is a 2-player scenario where each player must decide to ei
boyilunyingyonggaishu
- 博弈论在智能优化计算问题的应用(智能控制导论作业),包括若干篇博弈论应用论文以及一篇中文概述,仅供参考(西电02105143)-Game Theory intelligent optimization calculation application (Introduction to intelligent control operations), including certain application of game theory papers as well as a Chinese Ov
ACM_gametheory
- 有关博弈论的算法源码,有爱者可以参考,内附带有OJ题目号,可以上网找到题目。-On game theory algorithms, a love can refer to, included with OJ topic number, you can find topics on the Internet.
Algorithm-Daquan
- 该书讲述了线性规划,整数规划,图与网络,排队论,对策论,层次分析法,插值与拟合,回归分析,常微分方程,现代优化算法的等等,是一个相当好的数学文档。-The book tells the story of linear programming, integer programming, drawing and networks, queuing theory, game theory, AHP, interpolation and fitting, regression analysis, ord
wangchen-dalunwen
- 采用多天线的认知无线电系统相对于单天线认知无线电系统,既有传统的资源(频域,时域,码域),又有空域资源。本文研究基于博弈论的有限反馈认知MIMO系统的资源分配,涉及发射功率、空域(采用波束成形)和反馈速率等资源的分配。利用有限的反馈信道反馈量化的信道状态信息(CSI),基于量化CSI,本文主要研究联合功率分配与波束成形优化、次用户(认知用户或非授权用户)反馈速率控制、联合功率分配与反馈速率控制等相关资源分配问题。-Multi-antenna cognitive radio system with
1
- 本文研究了有限反馈下基于博弈论的联合功率分配与反馈速率控制优化问题。通过建立新的博弈模型,证明了其纳什均衡的存在性。同时,根据功率与反馈速率的关系,提出了一种迭代算法,可快速收敛到博弈不动点。仿真结果表明,联合优化算法的性能优于单单考虑反馈速率的算法。-In this paper, under the limited feedback joint power allocation based on game theory and feedback rate control optimizatio
game-theory
- We consider the scheduling of simple linear deteriorating jobs on parallel machines a new perspective based on game theory. In scheduling, jobs are often controlled by independent and selfish agents, in which each agent tries to a machine for process
ln-game-theory-master
- 基于博弈论方法,描述通信中小区分簇的算法,博弈论属于一种数学方法,是现在比较热门的一个数学工具。-Based on game theory, describing the communication distinguish small cluster algorithms, game theory is a kind of mathematical method is more popular now a mathematical tool.
AI-Game-Programming-Wisdom
- 《人工智能游戏编程真言》汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。- Artificial intelligence game programming mantra brings together intelligent intelligen
基于博弈论的全双工系统无线资源分配
- 由于自干扰和用户间干扰,全双工系统上下行链路之间的功率冲突问题问题被耦合在上行链路和下行链路信道之间,并且可以被表示为联合的上行链路和下行链路的和速率最大化。由于该问题是非凸的,因此将此问题建模为上下行信道之间的非合作博弈,提出了一种基于博弈论的迭代算法。(Due to the self-interference and interuser interference, the problem is coupled between uplink and downlink channels, an
