搜索资源列表
perceptron
- 基于VC++实现感知器模式识别,并用OPENGL显示分类结果-The perceptron Pattern Recognition based VC++ OPENGL classification results
bsplines.cpp
- Compute a bispline given any points, the program uses openGL
convx.cpp
- Program to compute the convex hull algoritm, using opengl
3DSurfacePlusSinus
- It is a Visual C++ 6.0 (and above) source code to draw 3D funnel and sinus spline on it surface on canvas using ONLY mathematical functions and WinApi. No OpenGl fuctions are used. So you can understand internal mathematical apparatus. Use mouse
BSpline3DPlusResolution
- It is a Visual C++ 6.0 (and above) source code to draw 3D half of funnel and complex spline on it surface on canvas using ONLY mathematical functions and WinApi. No OpenGl fuctions are used. So you can understand internal mathematical apparatus.
BSplineBezier
- It is a Visual C++ 6.0 (and above) source code to draw B_Splines and Besier Curves + 3D surface and complex spline on it surface on canvas using ONLY mathematical functions and WinApi. No OpenGl fuctions are used. So you can understand internal mat
SplinesMultiplePoints
- It is a Visual C++ 6.0 (and above) source code to draw B_Splines and Besier Curves on canvas using ONLY mathematical functions and WinApi. No OpenGl fuctions are used. So you can understand internal mathematical apparatus. First click mouse on ca
Surface3DRotateZoom
- It is a Visual C++ 6.0 (and above) source code to draw 3D barrel and complex spline on it surface on canvas using ONLY mathematical functions and WinApi. No OpenGl fuctions are used. So you can understand internal mathematical apparatus. Use mous
3DEDITOR
- opengl导入3ds,也可以将3ds分开导入成每一块部分。并不是完全导入整体一个,同时可以鼠标拾取。-opengl import 3ds, 3ds can also be imported into a separate section for each one. Importing a whole is not entirely the same time you can pick up the mouse.
Chap07_Maze
- 一个迷宫小图,看到了分享一下,挺有意思的。对学opengl的初学者有帮助的。-A maze of small maps, see the share, very interesting. Beginners to learn opengl helpful.
Chap07_Puzzle
- 经典华容道,opengl编写,不解释,玩过的都知道。-Classic Huarong, opengl preparation, do not explain, played all know.
Chap07_Worms
- opengl的无序运动的经典,虫子瞎跑。-opengl disorderly movement of the classic, insects Xiapao.
color2
- 基于mfc的opengl编程,三维建模,鼠标键盘控制并且纹理着色-Based on the mfc opengl programming, 3D modeling, mouse and keyboard control and texture shader
fog
- 利用OpenGL技术绘制了五个红色球体,每个球体和观察点的距离各不相同-Using the OpenGL technology made five red ball, every sphere and the distance of observation points each are not identical
inverted_pendulum_example
- Inverted pendulum stabilization example. Nice OpenGL presentation.
OUTPUT_GRAPH_BLOCK
- 格子玻尔兹曼方法中的外掠后台阶模型。并利用fortran调用opengl实现黑白及彩色流场的绘制。-Lattice Boltzmann method steps outside the sweep after the model. Fortran calls and use opengl achieve drawn in black and white and color flow field.
Curve-Fitting
- 基于最小二乘法的曲线拟合,并用OpenGL绘制曲线。-Curve fitting based on least square method,and display the curve by using OpenGL.
STL读取
- 基于OPenGL 、VC++DE stl文件的读取及显示
Bi-cubic-B-spline-surfaces
- 双三次B样条曲面案例的OpenGL编程,可绘制出曲面以及多边形-Bi-cubic B-spline surface case OpenGL programming, surfaces and polygons can be drawn out
Euler
- 通过欧拉操作来实现扫成的小程序,而且算法的思想很简单,只是需要用到实体建模中的名为翼边数据结构(又叫,半边数据结构)的东西,和一个欧拉公式。想学习实体建模的同学能够通过这个程序学到很多东西,对于那些想要交图形学课程的代码作业的同学来说,你也可以直接把这个交上去了吆,因为这个代码我已经测试过了,没有任何问题,可以直接运行。当然,最好你是为了学习需要,而不是为了直接down下来应付老师,而且前提是你要部署好OpenGl的库。-By Euler operations to achieve sweepi