搜索资源列表
backtracking
- 是用回朔法实现跳马程序。数据结构入门的好例子-is back Schomburg Method vault procedures. Structure data entry a good example
knight
- 骑士遍历问题,在一个n*n个方格的国际象棋棋盘上,马(骑士)从任意指定方格出发,按照横1 步竖2 步,或横2 步竖1步的跳马规则,走遍棋盘的每一个格子,且每个格子只走1次。-Knight, in an n * n box at the international chess board, Ma (Knight) from the arbitrary designation box and, in accordance with a further horizontal two-step vert
tiaomasuanfa
- 跳马算法的实现过程!跳马的源代码!请大家放心使用
tiaomawenti
- 讲述回溯法的基本原理,使用回溯法编程,求解跳马问题。-Backtracking on the basic principles, the use of backtracking programming, problem solving vault.
tiaoma
- 一个简单的程序,C++代码实现跳马问题,数据结构-tiaomawenti
horse
- 跳马问题,输出象棋跳马的多种的可能性结果-Horse problem, the output of a wide range of chess possibility vault results
tiaoma
- 跳马算法的实现:考虑国际象棋棋盘上某个位置的一只马,它是否可能只走步,正好走过除起点外的其他个位置各一次,并且最后能够回到初始点(存在哈密顿回路)?-Vault algorithm implementation: considering a location on the chess board of a horse, it may only be walking, just walk in addition to other locations outside the starting poi
ChessTest
- 在一个N*N的棋盘上指定起点坐标及终点坐标,以马走日的方式输出从起点到终点的一条可能路径。并用图形演示其跳马路径。-Given a start piont p1 and a end point p2 on the N*N chessboard, find a possible path p1 to p2(No duplicate) and show it in the way of partten.
TourOfTheKnight
- 通过这个程序,可以获得对回溯算法的基本理解。在 n × n 方格的国际象棋棋盘上,马(也称为骑士Knight)从任意指定的方格出发,以跳马规则(横一步竖两步或横两步竖一步),周游棋盘的每一个格子,要求每个格子只能跳过一次。-Through this program, you can get a basic understanding of backtracking algorithms. On the chess board n n squares, Ma (also known as Knig
qztei
- 此程序为数值算法分析里的跳马算法演示程序()
